Struct gvr_sys::gvr_mat4f
[−]
[src]
#[repr(C)]pub struct gvr_mat4f { pub m: [[f32; 4]; 4], }
A floating point 4x4 matrix stored in row-major form. It needs to be transposed before being used with OpenGL.
Fields
m: [[f32; 4]; 4]