pub struct Texture {
    pub id: u32,
    /* private fields */
}
Expand description

Texture structure

A texture is an id inside openGL that can contain a array of byte this array can be spreaded to drawable object

use gust::window::Window;
use gust::sprite::Sprite;
use gust::texture::Texture;
use std::rc::Rc;

let window = Window::new(1080, 1920, "Test");
let leave = Rc::new(Texture::new("path/to/test"));
let sprite = Sprite::from(&leave);

Fields

id: u32

Implementations

Create an empty texture

Create a texture from a raw data pointer needed for Font handling unsafe version of from slice

Create a texture from a slice

Create an empty texture with a size

Create a texture from an image

Create new texture from file path

Update a block of a texture with an offset and a size return TextureError if the sizes are not correct.

Get a Vec representing pixels of the texture

Nicely working efficiently legacy fb deleted

Update the data of the texture

Repeat mode texture wrap

Linear mode for filter

Unbind the texture

Active texture num

Getter for color mode

Simple getter for width

Simple getter for height

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Create a 1 white pixel texture

Executes the destructor for this type. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
Should always be Self
Sets value as a parameter of self.
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Checks if self is actually part of its subset T (and can be converted to it).
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
The inclusion map: converts self to the equivalent element of its superset.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.