pub trait PopoverExt: IsA<Popover> + Sealed + 'static {
Show 32 methods
// Provided methods
fn is_autohide(&self) -> bool { ... }
fn is_cascade_popdown(&self) -> bool { ... }
fn child(&self) -> Option<Widget> { ... }
fn has_arrow(&self) -> bool { ... }
fn is_mnemonics_visible(&self) -> bool { ... }
fn offset(&self) -> (i32, i32) { ... }
fn pointing_to(&self) -> (bool, Rectangle) { ... }
fn position(&self) -> PositionType { ... }
fn popdown(&self) { ... }
fn popup(&self) { ... }
fn present(&self) { ... }
fn set_autohide(&self, autohide: bool) { ... }
fn set_cascade_popdown(&self, cascade_popdown: bool) { ... }
fn set_child(&self, child: Option<&impl IsA<Widget>>) { ... }
fn set_default_widget(&self, widget: Option<&impl IsA<Widget>>) { ... }
fn set_has_arrow(&self, has_arrow: bool) { ... }
fn set_mnemonics_visible(&self, mnemonics_visible: bool) { ... }
fn set_offset(&self, x_offset: i32, y_offset: i32) { ... }
fn set_pointing_to(&self, rect: Option<&Rectangle>) { ... }
fn set_position(&self, position: PositionType) { ... }
fn default_widget(&self) -> Option<Widget> { ... }
fn connect_activate_default<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn emit_activate_default(&self) { ... }
fn connect_closed<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId { ... }
fn connect_autohide_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_cascade_popdown_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_child_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_default_widget_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_has_arrow_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_mnemonics_visible_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_pointing_to_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_position_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
}