[−][src]Trait gtk::prelude::WidgetExtManual
Required methods
fn drag_dest_set(
&self,
flags: DestDefaults,
targets: &[TargetEntry],
actions: DragAction
)
&self,
flags: DestDefaults,
targets: &[TargetEntry],
actions: DragAction
)
fn drag_source_set(
&self,
start_button_mask: ModifierType,
targets: &[TargetEntry],
actions: DragAction
)
&self,
start_button_mask: ModifierType,
targets: &[TargetEntry],
actions: DragAction
)
fn intersect(
&self,
area: &Rectangle,
intersection: Option<&mut Rectangle>
) -> bool
&self,
area: &Rectangle,
intersection: Option<&mut Rectangle>
) -> bool
fn override_font(&self, font: &FontDescription)
fn connect_map_event<F: Fn(&Self, &Event) -> Inhibit + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_unmap_event<F: Fn(&Self, &Event) -> Inhibit + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn add_tick_callback<P: Fn(&Self, &FrameClock) -> Continue + 'static>(
&self,
callback: P
) -> TickCallbackId
&self,
callback: P
) -> TickCallbackId
fn add_events(&self, events: EventMask)
fn get_events(&self) -> EventMask
fn set_events(&self, events: EventMask)
Implementors
impl<O: IsA<Widget>> WidgetExtManual for O
[src]
fn drag_dest_set(
&self,
flags: DestDefaults,
targets: &[TargetEntry],
actions: DragAction
)
[src]
&self,
flags: DestDefaults,
targets: &[TargetEntry],
actions: DragAction
)
fn drag_source_set(
&self,
start_button_mask: ModifierType,
targets: &[TargetEntry],
actions: DragAction
)
[src]
&self,
start_button_mask: ModifierType,
targets: &[TargetEntry],
actions: DragAction
)
fn intersect(
&self,
area: &Rectangle,
intersection: Option<&mut Rectangle>
) -> bool
[src]
&self,
area: &Rectangle,
intersection: Option<&mut Rectangle>
) -> bool
fn override_font(&self, font: &FontDescription)
[src]
fn connect_map_event<F: Fn(&Self, &Event) -> Inhibit + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_unmap_event<F: Fn(&Self, &Event) -> Inhibit + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn add_tick_callback<P: Fn(&Self, &FrameClock) -> Continue + 'static>(
&self,
callback: P
) -> TickCallbackId
[src]
&self,
callback: P
) -> TickCallbackId