Trait gtk::prelude::MenuExt [−][src]
pub trait MenuExt { fn attach<P: IsA<Widget>>(
&self,
child: &P,
left_attach: u32,
right_attach: u32,
top_attach: u32,
bottom_attach: u32
); fn detach(&self); fn get_accel_group(&self) -> Option<AccelGroup>; fn get_accel_path(&self) -> Option<String>; fn get_active(&self) -> Option<Widget>; fn get_attach_widget(&self) -> Option<Widget>; fn get_monitor(&self) -> i32; fn get_reserve_toggle_size(&self) -> bool; fn get_tearoff_state(&self) -> bool; fn get_title(&self) -> Option<String>; fn popdown(&self); fn reorder_child<P: IsA<Widget>>(&self, child: &P, position: i32); fn reposition(&self); fn set_accel_group<'a, P: Into<Option<&'a AccelGroup>>>(
&self,
accel_group: P
); fn set_accel_path<'a, P: Into<Option<&'a str>>>(&self, accel_path: P); fn set_active(&self, index: u32); fn set_monitor(&self, monitor_num: i32); fn set_reserve_toggle_size(&self, reserve_toggle_size: bool); fn set_screen<'a, P: Into<Option<&'a Screen>>>(&self, screen: P); fn set_tearoff_state(&self, torn_off: bool); fn set_title(&self, title: &str); fn set_property_attach_widget<P: IsA<Widget> + IsA<Object> + SetValueOptional>(
&self,
attach_widget: Option<&P>
); fn get_property_tearoff_title(&self) -> Option<String>; fn set_property_tearoff_title(&self, tearoff_title: Option<&str>); fn get_item_bottom_attach<T: IsA<MenuItem> + IsA<Widget>>(
&self,
item: &T
) -> i32; fn set_item_bottom_attach<T: IsA<MenuItem> + IsA<Widget>>(
&self,
item: &T,
bottom_attach: i32
); fn get_item_left_attach<T: IsA<MenuItem> + IsA<Widget>>(
&self,
item: &T
) -> i32; fn set_item_left_attach<T: IsA<MenuItem> + IsA<Widget>>(
&self,
item: &T,
left_attach: i32
); fn get_item_right_attach<T: IsA<MenuItem> + IsA<Widget>>(
&self,
item: &T
) -> i32; fn set_item_right_attach<T: IsA<MenuItem> + IsA<Widget>>(
&self,
item: &T,
right_attach: i32
); fn get_item_top_attach<T: IsA<MenuItem> + IsA<Widget>>(
&self,
item: &T
) -> i32; fn set_item_top_attach<T: IsA<MenuItem> + IsA<Widget>>(
&self,
item: &T,
top_attach: i32
); fn connect_move_scroll<F: Fn(&Self, ScrollType) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn emit_move_scroll(&self, scroll_type: ScrollType); fn connect_property_accel_group_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_property_accel_path_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_property_active_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_property_attach_widget_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_property_monitor_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_property_reserve_toggle_size_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_property_tearoff_state_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_property_tearoff_title_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; }
Required Methods
fn attach<P: IsA<Widget>>(
&self,
child: &P,
left_attach: u32,
right_attach: u32,
top_attach: u32,
bottom_attach: u32
)
&self,
child: &P,
left_attach: u32,
right_attach: u32,
top_attach: u32,
bottom_attach: u32
)
fn detach(&self)
fn get_accel_group(&self) -> Option<AccelGroup>
fn get_accel_path(&self) -> Option<String>
fn get_active(&self) -> Option<Widget>
fn get_attach_widget(&self) -> Option<Widget>
fn get_monitor(&self) -> i32
fn get_reserve_toggle_size(&self) -> bool
fn get_tearoff_state(&self) -> bool
fn get_title(&self) -> Option<String>
fn popdown(&self)
fn reorder_child<P: IsA<Widget>>(&self, child: &P, position: i32)
fn reposition(&self)
fn set_accel_group<'a, P: Into<Option<&'a AccelGroup>>>(&self, accel_group: P)
fn set_accel_path<'a, P: Into<Option<&'a str>>>(&self, accel_path: P)
fn set_active(&self, index: u32)
fn set_monitor(&self, monitor_num: i32)
fn set_reserve_toggle_size(&self, reserve_toggle_size: bool)
fn set_screen<'a, P: Into<Option<&'a Screen>>>(&self, screen: P)
fn set_tearoff_state(&self, torn_off: bool)
fn set_title(&self, title: &str)
fn set_property_attach_widget<P: IsA<Widget> + IsA<Object> + SetValueOptional>(
&self,
attach_widget: Option<&P>
)
&self,
attach_widget: Option<&P>
)
fn get_property_tearoff_title(&self) -> Option<String>
fn set_property_tearoff_title(&self, tearoff_title: Option<&str>)
fn get_item_bottom_attach<T: IsA<MenuItem> + IsA<Widget>>(
&self,
item: &T
) -> i32
&self,
item: &T
) -> i32
fn set_item_bottom_attach<T: IsA<MenuItem> + IsA<Widget>>(
&self,
item: &T,
bottom_attach: i32
)
&self,
item: &T,
bottom_attach: i32
)
fn get_item_left_attach<T: IsA<MenuItem> + IsA<Widget>>(&self, item: &T) -> i32
fn set_item_left_attach<T: IsA<MenuItem> + IsA<Widget>>(
&self,
item: &T,
left_attach: i32
)
&self,
item: &T,
left_attach: i32
)
fn get_item_right_attach<T: IsA<MenuItem> + IsA<Widget>>(&self, item: &T) -> i32
fn set_item_right_attach<T: IsA<MenuItem> + IsA<Widget>>(
&self,
item: &T,
right_attach: i32
)
&self,
item: &T,
right_attach: i32
)
fn get_item_top_attach<T: IsA<MenuItem> + IsA<Widget>>(&self, item: &T) -> i32
fn set_item_top_attach<T: IsA<MenuItem> + IsA<Widget>>(
&self,
item: &T,
top_attach: i32
)
&self,
item: &T,
top_attach: i32
)
fn connect_move_scroll<F: Fn(&Self, ScrollType) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn emit_move_scroll(&self, scroll_type: ScrollType)
fn connect_property_accel_group_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_accel_path_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_active_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_attach_widget_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_monitor_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_reserve_toggle_size_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_tearoff_state_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_tearoff_title_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId