pub trait LevelBarExt: IsA<LevelBar> + Sealed + 'static {
Show 19 methods
// Provided methods
fn add_offset_value(&self, name: &str, value: f64) { ... }
fn is_inverted(&self) -> bool { ... }
fn max_value(&self) -> f64 { ... }
fn min_value(&self) -> f64 { ... }
fn mode(&self) -> LevelBarMode { ... }
fn offset_value(&self, name: Option<&str>) -> Option<f64> { ... }
fn value(&self) -> f64 { ... }
fn remove_offset_value(&self, name: Option<&str>) { ... }
fn set_inverted(&self, inverted: bool) { ... }
fn set_max_value(&self, value: f64) { ... }
fn set_min_value(&self, value: f64) { ... }
fn set_mode(&self, mode: LevelBarMode) { ... }
fn set_value(&self, value: f64) { ... }
fn connect_offset_changed<F: Fn(&Self, &str) + 'static>(
&self,
detail: Option<&str>,
f: F
) -> SignalHandlerId { ... }
fn connect_inverted_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_max_value_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_min_value_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_mode_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_value_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
}