Struct gst::VideoComponent [] [src]

pub struct VideoComponent<'a> {
    // some fields omitted
}

Methods

impl<'a> VideoComponent<'a>
[src]

fn stride(&self) -> i32

fn offset(&self) -> u64

fn width(&self) -> i32

fn height(&self) -> i32

fn size(&self) -> usize

fn len<T>(&self) -> usize

fn depth(&self) -> u32

fn data<T: 'a>(&self) -> &'a [T]