Enum gstreamer::StateChange [−][src]
pub enum StateChange { NullToReady, ReadyToPaused, PausedToPlaying, PlayingToPaused, PausedToReady, ReadyToNull, NullToNull, ReadyToReady, PausedToPaused, PlayingToPlaying, // some variants omitted }
Variants
NullToReady
ReadyToPaused
PausedToPlaying
PlayingToPaused
PausedToReady
ReadyToNull
NullToNull
ReadyToReady
PausedToPaused
PlayingToPlaying
Trait Implementations
impl Clone for StateChange
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impl Clone for StateChange
fn clone(&self) -> StateChange
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fn clone(&self) -> StateChange
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Copy for StateChange
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impl Copy for StateChange
impl Debug for StateChange
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impl Debug for StateChange
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Eq for StateChange
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impl Eq for StateChange
impl PartialEq for StateChange
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impl PartialEq for StateChange
fn eq(&self, other: &StateChange) -> bool
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fn eq(&self, other: &StateChange) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &StateChange) -> bool
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fn ne(&self, other: &StateChange) -> bool
This method tests for !=
.
impl Hash for StateChange
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impl Hash for StateChange
fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash<__H: Hasher>(&self, state: &mut __H)
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
[src]Feeds a slice of this type into the given [Hasher
]. Read more
impl StaticType for StateChange
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impl StaticType for StateChange
fn static_type() -> Type
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fn static_type() -> Type
Returns the type identifier of Self
.
impl<'a> FromValueOptional<'a> for StateChange
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impl<'a> FromValueOptional<'a> for StateChange
unsafe fn from_value_optional(value: &Value) -> Option<Self>
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unsafe fn from_value_optional(value: &Value) -> Option<Self>
impl<'a> FromValue<'a> for StateChange
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impl<'a> FromValue<'a> for StateChange
unsafe fn from_value(value: &Value) -> Self
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unsafe fn from_value(value: &Value) -> Self
impl SetValue for StateChange
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impl SetValue for StateChange
Auto Trait Implementations
impl Send for StateChange
impl Send for StateChange
impl Sync for StateChange
impl Sync for StateChange