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use crate::__gl;
#[allow(non_camel_case_types)]
#[repr(u32)]
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum Format {
R8_UNORM = __gl::R8,
R8G8B8A8_SRGB = __gl::RGBA8,
R8G8B8A8_UNORM = __gl::SRGB8_ALPHA8,
R16G16_SFLOAT = __gl::RG16F,
R16G16B16_SFLOAT = __gl::RGB16F,
D32_SFLOAT = __gl::DEPTH_COMPONENT32F,
}
#[allow(non_camel_case_types)]
#[repr(u32)]
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum BaseFormat {
R = __gl::RED,
RG = __gl::RG,
RGB = __gl::RGB,
RGBA = __gl::RGBA,
Depth = __gl::DEPTH_COMPONENT,
DepthStencil = __gl::DEPTH_STENCIL,
Stencil = __gl::STENCIL_INDEX,
}
#[allow(non_camel_case_types)]
#[repr(u32)]
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum FormatLayout {
U8 = __gl::UNSIGNED_BYTE,
U16 = __gl::UNSIGNED_SHORT,
U32 = __gl::UNSIGNED_INT,
I8 = __gl::BYTE,
I16 = __gl::SHORT,
I32 = __gl::INT,
F16 = __gl::HALF_FLOAT,
F32 = __gl::FLOAT,
}