Enum grr::ShaderStage

source ·
pub enum ShaderStage {
    Vertex,
    TessellationControl,
    TessellationEvaluation,
    Geometry,
    Fragment,
    Compute,
}
Expand description

Shader Stages.

Each Shader has an associated stage in the pipeline. See GraphicsPipelineDesc for more details about graphics pipeline stages.

Variants

Vertex

Vertex stage.

TessellationControl

Tessellation (Control) stage.

TessellationEvaluation

Tessellation (Evaluation) stage.

Geometry

Geometry stage.

Fragment

Fragment stage.

Compute

Compute stage.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.