Enum grr::Constant

source ·
pub enum Constant {
    U32(u32),
    F32(f32),
    Vec3([f32; 3]),
    Mat3x3([[f32; 3]; 3]),
    Mat4x4([[f32; 4]; 4]),
}
Expand description

Uniform constant.

Small values which can be written directly by the API. No additional buffers and binding calls are required.

Example

GLSL: layout (location = 0) uniform mat4 u_perspective;

Variants

U32(u32)

32-bit unsigned integer.

F32(f32)

32-bit single precision floating point.

Vec3([f32; 3])

3 elements single precision floating point vector.

Mat3x3([[f32; 3]; 3])

3x3 elements single precision floating point matrix.

Mat4x4([[f32; 4]; 4])

4x4 elements single precision floating point matrix.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.