Struct grpcio::Client [−][src]
pub struct Client { /* fields omitted */ }
A generic client for making RPC calls.
Methods
impl Client
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impl Client
pub fn new(channel: Channel) -> Client
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pub fn new(channel: Channel) -> Client
Initialize a new Client
.
pub fn unary_call<Req, Resp>(
&self,
method: &Method<Req, Resp>,
req: &Req,
opt: CallOption
) -> Result<Resp>
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pub fn unary_call<Req, Resp>(
&self,
method: &Method<Req, Resp>,
req: &Req,
opt: CallOption
) -> Result<Resp>
Create a synchronized unary RPC call.
pub fn unary_call_async<Req, Resp>(
&self,
method: &Method<Req, Resp>,
req: &Req,
opt: CallOption
) -> Result<ClientUnaryReceiver<Resp>>
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pub fn unary_call_async<Req, Resp>(
&self,
method: &Method<Req, Resp>,
req: &Req,
opt: CallOption
) -> Result<ClientUnaryReceiver<Resp>>
Create an asynchronized unary RPC call.
pub fn client_streaming<Req, Resp>(
&self,
method: &Method<Req, Resp>,
opt: CallOption
) -> Result<(ClientCStreamSender<Req>, ClientCStreamReceiver<Resp>)>
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pub fn client_streaming<Req, Resp>(
&self,
method: &Method<Req, Resp>,
opt: CallOption
) -> Result<(ClientCStreamSender<Req>, ClientCStreamReceiver<Resp>)>
Create an asynchronized client streaming call.
Client can send a stream of requests and server responds with a single response.
pub fn server_streaming<Req, Resp>(
&self,
method: &Method<Req, Resp>,
req: &Req,
opt: CallOption
) -> Result<ClientSStreamReceiver<Resp>>
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pub fn server_streaming<Req, Resp>(
&self,
method: &Method<Req, Resp>,
req: &Req,
opt: CallOption
) -> Result<ClientSStreamReceiver<Resp>>
Create an asynchronized server streaming call.
Client sends on request and server responds with a stream of responses.
pub fn duplex_streaming<Req, Resp>(
&self,
method: &Method<Req, Resp>,
opt: CallOption
) -> Result<(ClientDuplexSender<Req>, ClientDuplexReceiver<Resp>)>
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pub fn duplex_streaming<Req, Resp>(
&self,
method: &Method<Req, Resp>,
opt: CallOption
) -> Result<(ClientDuplexSender<Req>, ClientDuplexReceiver<Resp>)>
Create an asynchronized duplex streaming call.
Client sends a stream of requests and server responds with a stream of responses. The response stream is completely independent and both side can be sending messages at the same time.
pub fn spawn<F>(&self, f: F) where
F: Future<Item = (), Error = ()> + Send + 'static,
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pub fn spawn<F>(&self, f: F) where
F: Future<Item = (), Error = ()> + Send + 'static,
Spawn the future into current gRPC poll thread.
This can reduce a lot of context switching, but please make sure there is no heavy work in the future.