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use glium::{
self, glutin::{self, WindowEvent},
};
use gridsim::{GetNeighbors, Sim, SquareGrid, TakeMoveNeighbors};
use Renderer;
type Coloration<C> = Box<Fn(&C) -> [f32; 4] + Sync>;
type Filter<C> = Box<Fn(&C) -> bool + Sync>;
pub struct Loop<'a, S>
where
S: Sim<'a>,
{
scale: f32,
coloration: Coloration<S::Cell>,
filter: Filter<S::Cell>,
}
impl<'a, S> Loop<'a, S>
where
S: Sim<'a>,
{
pub fn new<C>(coloration: C) -> Self
where
C: Fn(&S::Cell) -> [f32; 4] + Sync + 'static,
{
Loop {
scale: 10.0,
coloration: Box::new(coloration),
filter: Box::new(|_| true),
}
}
pub fn new_bool() -> Self
where
S: Sim<'a, Cell = bool>,
{
Loop {
scale: 10.0,
coloration: Box::new(|_| [1.0, 1.0, 1.0, 1.0]),
filter: Box::new(|&c| c),
}
}
pub fn scale(&mut self, scale: f32) -> &mut Self {
self.scale = scale;
self
}
pub fn filter<F>(&mut self, filter: F) -> &mut Self
where
F: Fn(&S::Cell) -> bool + Sync + 'static,
{
self.filter = Box::new(filter);
self
}
pub fn run(&self, mut grid: SquareGrid<'a, S>)
where
S: 'a,
S::Cell: Sync + Send,
S::Move: Sync + Send,
S::Diff: Sync + Send,
S::Neighbors: Sync + Send,
S::MoveNeighbors: Sync + Send,
SquareGrid<'a, S>: TakeMoveNeighbors<usize, S::MoveNeighbors>,
SquareGrid<'a, S>: GetNeighbors<'a, usize, S::Neighbors>,
{
let mut events_loop = glutin::EventsLoop::new();
let window = glutin::WindowBuilder::new().with_dimensions(
(self.scale * grid.get_width() as f32) as u32,
(self.scale * grid.get_height() as f32) as u32,
);
let context = glutin::ContextBuilder::new().with_vsync(true);
let display = glium::Display::new(window, context, &events_loop).unwrap();
let renderer = Renderer::new(&display);
loop {
use glium::Surface;
grid.cycle();
let mut target = display.draw();
target.clear_color(0.0, 0.0, 0.0, 1.0);
renderer
.render(
&display,
&mut target,
&grid,
Default::default(),
&*self.coloration,
&*self.filter,
)
.unwrap();
target.finish().unwrap();
let mut finish = false;
events_loop.poll_events(|event| {
match event {
glutin::Event::WindowEvent { event, .. } => {
match event {
WindowEvent::Closed => {
finish = true;
}
_ => (),
}
}
_ => (),
}
});
if finish {
return;
}
}
}
}