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//! A simple enumeration for the 4 cardinal directions. use core::ops::{Add, Mul, Neg, Sub}; use crate::rotation::Rotation; use crate::vector::{Columns, Rows, Vector, VectorLike}; /// The four cardinal directions: [`Up`], [`Down`], [`Left`], and [`Right`]. /// [`Direction`] implements a number of simple helper methods. It also /// implements [`VectorLike`], which allows it to be used in contexts where /// a [`Vector`] can be used as a unit vector in the given direction (for /// example, with Vector arithmetic). #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub enum Direction { /// The negative row direction Up, /// The positive column direction Right, /// The positive row direction Down, /// The negative column direction Left, } pub use Direction::*; macro_rules! string_match { ($input:expr => $($($pattern:literal)+ => $result:expr;)*) => { if false {None} $($( else if $input.eq_ignore_ascii_case($pattern) {Some($result)} )+)* else {None} } } impl Direction { /// Helper function with direction / rotation combination functions. /// Rotations are composable, so it helps to be able to convert a direction /// to a rotation and reuse those compositions. These rotations are defined /// relative to `Up`. #[inline] #[must_use] fn as_rotation(self) -> Rotation { use Rotation::*; match self { Up => None, Right => Clockwise, Down => Flip, Left => Anticlockwise, } } /// Parse a direction name into a direction. Currently supported /// names are (case insensitive): /// - [`Up`]: Up, North, U, N /// - [`Down`]: Down, South, D, S /// - [`Left`]: Left, West, L, W /// - [`Right`]: Right, East, R, E /// /// # Example /// /// ``` /// use gridly::prelude::*; /// /// assert_eq!(Direction::from_name("up"), Some(Up)); /// assert_eq!(Direction::from_name("West"), Some(Left)); /// assert_eq!(Direction::from_name("Foo"), None); /// ``` #[must_use] #[inline] pub fn from_name(name: &str) -> Option<Self> { string_match! { name => "up" "u" "north" "n" => Up; "down" "d" "south" "s" => Down; "left" "l" "west" "w" => Left; "right" "r" "east" "e" => Right; } } /// Return a vector with the given length in this direction /// /// # Example: /// /// ``` /// use gridly::prelude::*; /// /// assert_eq!(Up.sized_vec(2), Vector::new(-2, 0)); /// assert_eq!(Down.sized_vec(3), Vector::new(3, 0)); /// assert_eq!(Left.sized_vec(1), Vector::new(0, -1)); /// assert_eq!(Right.sized_vec(5), Vector::new(0, 5)); /// ``` #[must_use] #[inline] pub fn sized_vec(self, length: isize) -> Vector { match self { Up => Vector::upward(length), Down => Vector::downward(length), Left => Vector::leftward(length), Right => Vector::rightward(length), } } /// Return the unit vector in the given direction. /// /// # Example: /// /// ``` /// use gridly::prelude::*; /// /// assert_eq!(Up.unit_vec(), Vector::new(-1, 0)); /// assert_eq!(Down.unit_vec(), Vector::new(1, 0)); /// assert_eq!(Left.unit_vec(), Vector::new(0, -1)); /// assert_eq!(Right.unit_vec(), Vector::new(0, 1)); /// ``` #[must_use] #[inline] pub fn unit_vec(self) -> Vector { self.sized_vec(1) } /// True if this is `Up` or `Down` /// /// # Example: /// /// ``` /// use gridly::direction::*; /// /// assert!(Up.is_vertical()); /// assert!(Down.is_vertical()); /// assert!(!Left.is_vertical()); /// assert!(!Right.is_vertical()); /// ``` #[must_use] #[inline] pub fn is_vertical(self) -> bool { match self { Up | Down => true, Left | Right => false, } } /// True if this is `Left` or `Right` /// /// # Example: /// /// ``` /// use gridly::direction::*; /// /// assert!(!Up.is_horizontal()); /// assert!(!Down.is_horizontal()); /// assert!(Left.is_horizontal()); /// assert!(Right.is_horizontal()); /// ``` #[must_use] #[inline] pub fn is_horizontal(self) -> bool { !self.is_vertical() } /// Reverse this direction (`Up` → `Down`, etc) /// /// ``` /// use gridly::direction::*; /// /// assert_eq!(Up.reverse(), Down); /// assert_eq!(Down.reverse(), Up); /// assert_eq!(Left.reverse(), Right); /// assert_eq!(Right.reverse(), Left); /// ``` #[must_use] #[inline] pub fn reverse(self) -> Direction { match self { Up => Down, Down => Up, Left => Right, Right => Left, } } /// Rotate this direction clockwise /// /// # Example: /// /// ``` /// use gridly::direction::*; /// /// assert_eq!(Up.clockwise(), Right); /// assert_eq!(Down.clockwise(), Left); /// assert_eq!(Left.clockwise(), Up); /// assert_eq!(Right.clockwise(), Down); /// ``` #[must_use] #[inline] pub fn clockwise(self) -> Direction { match self { Up => Right, Right => Down, Down => Left, Left => Up, } } /// Rotate this direction counterclockwise /// /// # Example: /// /// ``` /// use gridly::direction::*; /// /// assert_eq!(Up.anticlockwise(), Left); /// assert_eq!(Down.anticlockwise(), Right); /// assert_eq!(Left.anticlockwise(), Down); /// assert_eq!(Right.anticlockwise(), Up); /// ``` #[must_use] #[inline] pub fn anticlockwise(self) -> Direction { match self { Up => Left, Left => Down, Down => Right, Right => Up, } } /// Rotate this direction by the given `rotation`. /// /// # Example /// /// ``` /// use gridly::rotation::*; /// use gridly::direction::*; /// /// assert_eq!(Up.rotate(Clockwise), Right); /// assert_eq!(Down.rotate(Rotation::None), Down); /// assert_eq!(Left.rotate(Anticlockwise), Down); /// assert_eq!(Right.rotate(Rotation::Flip), Left); /// ``` #[must_use] #[inline] pub fn rotate(self, rotation: Rotation) -> Direction { use Rotation::*; match rotation { None => self, Flip => self.reverse(), Clockwise => self.clockwise(), Anticlockwise => self.anticlockwise(), } } /// Given a `target` direction, get the rotation that rotates this direction /// to that one. /// /// # Example /// /// ``` /// use gridly::direction::*; /// use gridly::rotation::*; /// /// assert_eq!(Up.rotation_to(Right), Clockwise); /// assert_eq!(Down.rotation_to(Up), Rotation::Flip); /// assert_eq!(Left.rotation_to(Down), Anticlockwise); /// assert_eq!(Up.rotation_to(Up), Rotation::None); /// ``` #[must_use] #[inline] pub fn rotation_to(self, target: Direction) -> Rotation { target.as_rotation() - self.as_rotation() } } /// Adding a `Vector` to a `Direction` is equivelent to adding it to a /// unit vector in the given direction. Note that, because [`Direction`] /// itself implements `VectorLike`, this means you can add together a sequence /// of directions to get a Vector. /// /// # Example: /// /// ``` /// use gridly::vector::Vector; /// use gridly::direction::*; /// /// let base = Vector::new(3, 4); /// /// assert_eq!(Up + base, Vector::new(2, 4)); /// assert_eq!(Down + base, Vector::new(4, 4)); /// assert_eq!(Right + base, Vector::new(3, 5)); /// assert_eq!(Left + base, Vector::new(3, 3)); /// /// assert_eq!(Up + Right + Up + Up, Vector::new(-3, 1)); /// ``` impl<T: VectorLike> Add<T> for Direction { type Output = Vector; #[must_use] #[inline] fn add(self, rhs: T) -> Vector { // TODO: is it more efficient to do a match here? rhs.as_vector() + self.unit_vec() } } /// Subtracting a `Vector` from a `Direction` is equivelent to subtracing /// it from a unit vector in the given direction /// /// # Example: /// /// ``` /// use gridly::vector::Vector; /// use gridly::direction::*; /// /// let base = Vector::new(3, 3); /// /// assert_eq!(Up - base, Vector::new(-4, -3)); /// assert_eq!(Down - base, Vector::new(-2, -3)); /// assert_eq!(Right - base, Vector::new(-3, -2)); /// assert_eq!(Left - base, Vector::new(-3, -4)); /// ``` impl<T: VectorLike> Sub<T> for Direction { type Output = Vector; #[must_use] #[inline] fn sub(self, rhs: T) -> Vector { self.unit_vec() - rhs.as_vector() } } /// Negating a `Direction` reverses it /// /// # Example: /// /// ``` /// use gridly::direction::*; /// /// assert_eq!(-Up, Down); /// assert_eq!(-Down, Up); /// assert_eq!(-Left, Right); /// assert_eq!(-Right, Left); /// ``` impl Neg for Direction { type Output = Direction; #[must_use] #[inline] fn neg(self) -> Direction { self.reverse() } } /// Multiplying a `Direction` by an `isize` produces a Vector of the given /// length in the given direction /// /// # Example: /// /// ``` /// use gridly::direction::*; /// use gridly::vector::Vector; /// /// assert_eq!(Up * 5, Vector::new(-5, 0)); /// assert_eq!(Down * 3, Vector::new(3, 0)); /// assert_eq!(Left * 2, Vector::new(0, -2)); /// assert_eq!(Right * 4, Vector::new(0, 4)); /// ``` impl Mul<isize> for Direction { type Output = Vector; #[must_use] #[inline] fn mul(self, amount: isize) -> Vector { self.sized_vec(amount) } } /// A `Direction` acts like a unit vector in the given direction. This allows /// it to be used in things like Vector arithmetic. /// /// # Example: /// /// ``` /// use gridly::prelude::*; /// /// assert_eq!(Vector::new(1, 1) + Up, Vector::new(0, 1)); /// assert_eq!(Location::new(3, 4) - Left, Location::new(3, 5)); /// ``` // TODO: I'm concerned about the performance implications of this impl, // since idiomatic use of VectorLike allows you to separately call .rows() and // .columns(). Hopefully the optimizer can notice that and optimize to a single // check. For now we hope that inlining will allow the compiler to elide // unnecessary checks, and prefer to use as_vector for internal methods, where // relevant. impl VectorLike for Direction { #[must_use] #[inline] fn rows(&self) -> Rows { match self { Up => Rows(-1), Down => Rows(1), Left | Right => Rows(0), } } #[must_use] #[inline] fn columns(&self) -> Columns { match self { Left => Columns(-1), Right => Columns(1), Up | Down => Columns(0), } } #[must_use] #[inline] fn as_vector(&self) -> Vector { self.unit_vec() } #[must_use] #[inline(always)] fn manhattan_length(&self) -> isize { 1 } #[must_use] #[inline(always)] fn checked_manhattan_length(&self) -> Option<isize> { Some(1) } #[must_use] #[inline] fn clockwise(&self) -> Vector { Direction::clockwise(*self).unit_vec() } #[must_use] #[inline] fn anticlockwise(&self) -> Vector { Direction::anticlockwise(*self).unit_vec() } #[must_use] #[inline] fn reverse(&self) -> Vector { Direction::reverse(*self).unit_vec() } #[must_use] #[inline] fn transpose(&self) -> Vector { match self { Down => Right, Right => Down, Up => Left, Left => Up, } .unit_vec() } #[must_use] #[inline] fn direction(&self) -> Option<Direction> { Some(*self) } } #[test] fn test_from_str() { for variant in &[ "up", "u", "north", "n", "UP", "U", "NORTH", "N", "Up", "U", "North", "N", ] { assert_eq!(Direction::from_name(variant), Some(Up)); } for variant in &[ "down", "d", "south", "s", "DOWN", "D", "SOUTH", "S", "Down", "D", "South", "S", ] { assert_eq!(Direction::from_name(variant), Some(Down)); } for variant in &[ "left", "l", "west", "w", "LEFT", "L", "WEST", "W", "Left", "L", "West", "W", ] { assert_eq!(Direction::from_name(variant), Some(Left)); } for variant in &[ "right", "r", "east", "e", "RIGHT", "R", "EAST", "E", "Right", "R", "East", "E", ] { assert_eq!(Direction::from_name(variant), Some(Right)); } assert_eq!(Direction::from_name("foo"), None); } #[cfg(test)] mod test_vectorlike { use crate::direction::EACH_DIRECTION; use crate::vector::VectorLike; /// Test that the manual implementations of `rows`, `columns`, and /// `as_vector` are all compatible. #[test] fn test_row_column_vector_compatible() { for direction in &EACH_DIRECTION { assert_eq!( direction.rows() + direction.columns(), direction.as_vector() ); assert_eq!(direction.as_vector(), direction.unit_vec()); } } mod custom_impls { use crate::direction::EACH_DIRECTION; use crate::vector::VectorLike; /// Direction has a custom implementation of all the VectorLike /// methods. These tests confirm that the custom implementations match /// the vector versions. macro_rules! test_vectorlike_method { ($method:ident) => { #[test] fn $method() { for direction in &EACH_DIRECTION { let vector = direction.unit_vec(); assert_eq!(vector.$method(), VectorLike::$method(direction),); } } }; } test_vectorlike_method! {manhattan_length} test_vectorlike_method! {checked_manhattan_length} test_vectorlike_method! {clockwise} test_vectorlike_method! {anticlockwise} test_vectorlike_method! {reverse} test_vectorlike_method! {transpose} test_vectorlike_method! {direction} } } /// This array contains each direction; it is intended to allow for easy /// iteration over adjacent locations. The order of the directions is /// left unspecified and should not be relied upon. /// /// # Example /// /// ``` /// use gridly::prelude::*; /// use gridly::shorthand::*; /// let root = L(1, 2); /// let adjacent: Vec<Location> = EACH_DIRECTION.iter().map(|v| root + v).collect(); /// /// assert!(adjacent.contains(&L(0, 2))); /// assert!(adjacent.contains(&L(2, 2))); /// assert!(adjacent.contains(&L(1, 3))); /// assert!(adjacent.contains(&L(1, 1))); /// assert_eq!(adjacent.len(), 4); /// ``` pub static EACH_DIRECTION: [Direction; 4] = [Up, Right, Down, Left];