1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
use super::*;
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct TextureTransform {
raw: Texture,
wrap: TextureWrap,
filter: TextureFilter,
}
impl Texture {
pub fn transform(&self) -> TextureTransform {
TextureTransform { raw: self.clone(), wrap: Default::default(), filter: Default::default() }
}
}
impl TextureTransform {
pub fn finish(self) -> Texture {
todo!()
}
pub fn with_wrap(self, wrap: TextureWrap) -> Self {
Self { wrap, ..self }
}
pub fn with_filter(self, filter: TextureFilter) -> Self {
Self { filter, ..self }
}
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum TextureWrap {
Repeat,
Clamp,
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum TextureFilter {
Nearest,
Linear,
}
impl Default for TextureWrap {
fn default() -> Self {
Self::Repeat
}
}
impl Default for TextureFilter {
fn default() -> Self {
Self::Nearest
}
}