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use super::*;
mod transform;
pub use transform::{TextureFilter, TextureTransform, TextureWrap};
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Texture {
Color(Color),
Image(Image),
Gradient(Gradient),
}
impl From<Color> for Texture {
fn from(color: Color) -> Self {
Self::Color(color)
}
}
impl From<Image> for Texture {
fn from(image: Image) -> Self {
Self::Image(image)
}
}
impl From<Gradient> for Texture {
fn from(gradient: Gradient) -> Self {
Self::Gradient(gradient)
}
}
impl Default for Texture {
fn default() -> Self {
Self::Color(Color::new(0, 0, 0, 0))
}
}