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//! Shapes for Graphics
//!
//! Provides shapes for simple graphics
//!
//! ```
//! # use graphics_shapes::coord::Coord;
//! # use graphics_shapes::rect::Rect;
//! # use graphics_shapes::Shape;
//! # use graphics_shapes::triangle::Triangle;
//! let rect = Rect::new((10,10),(20,20));
//! assert!(rect.contains((15,15)));
//! let triangle = Triangle::new((34,5),(12,30),(9,10));
//! let rotated = triangle.rotate(45);
//!
//! let start = Coord::new(20,130);
//! let dist = start.distance((30,130));
//!```
#![deny(clippy::all)]
#![forbid(unsafe_code)]
use crate::coord::Coord;
use crate::general_math::{rotate_points, scale_points};
use fnv::FnvHashSet;
pub mod circle;
#[macro_use]
pub mod coord;
pub mod ellipse;
mod general_math;
pub mod lerp;
pub mod line;
pub mod polygon;
pub mod rect;
pub mod triangle;
pub mod prelude {
pub use crate::circle::Circle;
pub use crate::coord::*;
pub use crate::ellipse::Ellipse;
pub use crate::line::Line;
pub use crate::polygon::Polygon;
pub use crate::rect::Rect;
pub use crate::triangle::Triangle;
pub use crate::Shape;
}
pub trait Shape {
/// create this shape from a list of points (corners of a shape or tips of a line)
#[must_use]
fn from_points(points: &[Coord]) -> Self
where
Self: Sized;
/// change every point by +`delta`
#[must_use]
fn translate_by<P: Into<Coord>>(&self, delta: P) -> Self
where
Self: Sized,
{
let delta = delta.into();
let points: Vec<Coord> = self.points().iter().map(|p| *p + delta).collect();
Self::from_points(&points)
}
/// moves the shapes first point to `point`
/// (and changes every other point to match their original distance and angle)
///
/// As this moves self.points()[0] the result might be unexpected if the shape was created
/// right to left and/or bottom to top
#[must_use]
fn move_to<P: Into<Coord>>(&self, point: P) -> Self
where
Self: Sized,
{
let diff = (point.into()) - self.points()[0];
self.translate_by(diff)
}
/// moves the shapes center to `point`
/// (and changes every other point to match their original distance and angle)
///
/// As this moves relative to self.points()[0] the result might be unexpected if the shape was created
/// right to left and/or bottom to top
#[must_use]
fn move_center_to<P: Into<Coord>>(&self, point: P) -> Self
where
Self: Sized,
{
let diff = (point.into()) - (self.center() - self.points()[0]);
self.translate_by(diff)
}
/// returns true if the shape contains point
#[must_use]
fn contains<P: Into<Coord>>(&self, point: P) -> bool;
/// points(corners/ends) the shape is made of
#[must_use]
fn points(&self) -> Vec<Coord>;
/// rotate shape around it's center
#[must_use]
fn rotate(&self, degrees: isize) -> Self
where
Self: Sized,
{
self.rotate_around(degrees, self.center())
}
/// rotate shape around a point
#[must_use]
fn rotate_around<P: Into<Coord>>(&self, degrees: isize, point: P) -> Self
where
Self: Sized,
{
let points = rotate_points(point.into(), &self.points(), degrees);
Self::from_points(&points)
}
/// center of shape
#[must_use]
fn center(&self) -> Coord;
/// x of the left most point
#[must_use]
fn left(&self) -> isize {
self.points().iter().map(|p| p.x).min().unwrap()
}
/// x of the right most point
#[must_use]
fn right(&self) -> isize {
self.points().iter().map(|p| p.x).max().unwrap()
}
/// y of the top most point
#[must_use]
fn top(&self) -> isize {
self.points().iter().map(|p| p.y).min().unwrap()
}
/// y of the bottom most point
#[must_use]
fn bottom(&self) -> isize {
self.points().iter().map(|p| p.y).max().unwrap()
}
/// scale the shape by factor (around the center, so the change will be uniform)
#[must_use]
fn scale(&self, factor: f32) -> Self
where
Self: Sized,
{
self.scale_around(factor, self.center())
}
/// scale the shape by factor around point
#[must_use]
fn scale_around<P: Into<Coord>>(&self, factor: f32, point: P) -> Self
where
Self: Sized,
{
let points = scale_points(point.into(), &self.points(), factor);
Self::from_points(&points)
}
/// the coords for drawing the shape outline, the points may be in any order
/// this should be cached rather than called per frame
#[must_use]
fn outline_pixels(&self) -> Vec<Coord>;
/// the coords for drawing the filled shape, the points may be in any order
/// this should be cached rather than called per frame
#[must_use]
fn filled_pixels(&self) -> Vec<Coord>;
}
fn new_hash_set() -> FnvHashSet<Coord> {
FnvHashSet::default()
}
// pub trait Intersects<T> {
// /// returns true if `shape` intersects this shape
// #[must_use]
// fn intersects(&self, shape: T) -> bool;
// }
#[cfg(test)]
mod test {
use crate::coord::Coord;
pub fn check_points(expected: &[(isize, isize)], actual: &[Coord]) {
let mut expected: Vec<Coord> = expected
.iter()
.map(|(x, y)| Coord::new(*x as isize, *y as isize))
.collect();
let mut unexpected = vec![];
for point in actual {
if let Some(i) = expected.iter().position(|p| p == point) {
expected.remove(i);
} else {
unexpected.push(point);
}
}
let mut message = String::new();
if !expected.is_empty() {
message.push_str(&format!("Points not found: {:?}", expected));
}
if !unexpected.is_empty() {
message.push_str(&format!("Points unexpectedly found: {:?}", unexpected));
}
if !message.is_empty() {
panic!("{message}");
}
}
}