Skip to main content

pick

Function pick 

Source
pub fn pick(
    targets: &[HitTarget],
    point: [f32; 2],
    tolerance: f32,
) -> Option<usize>
Expand description

The topmost hittable target at point, or None — returned as a slot into targets so the caller resolves identity however it likes.

Iterates in reverse so later-drawn (visually on top) targets win. Loading placeholders are inert by design; near-invisible targets are leaving the scene (mid-fade ghosts — clicking one would surprise).