Expand description
§Grafo
Grafo is a GPU-accelerated rendering library built in Rust. It leverages the
power of the wgpu crate for rendering shapes, images, and
text efficiently. Designed with flexibility and ease of use in mind, Grafo integrates seamlessly
with other modules to provide a comprehensive rendering solution for Rust applications.
§Features
- Shape Rendering: Create and render complex shapes
- Image Rendering: Render images with support for clipping to shapes.
- Text Rendering: Render text with customizable layout, alignment, and styling using the
glyphoncrate. - Stencil Operations: Advanced stencil operations for clipping and masking.
- Performance Optimization: Utilizes parallel processing with
rayonto optimize rendering performance.
§Getting Started
To get started with Grafo, add it as a dependency in your Cargo.toml:
[dependencies]
grafo = "0.1.0" # Replace with the actual version
winit = "0.27" # For window creation and event handling
image = "0.24" # For image processing
env_logger = "0.10" # For logging
log = "0.4" # For logging§Basic Usage
Below is a simple example demonstrating how to initialize the Renderer, add shapes and text,
and render a frame using winit. For a more comprehensive example, refer to the
examples folder in the repository.
use futures::executor::block_on;
use grafo::{BorderRadii, Shape};
use grafo::{Color, Stroke};
use std::sync::Arc;
use winit::event::{Event, WindowEvent};
use winit::event_loop::EventLoop;
use winit::window::WindowBuilder;
env_logger::init();
let event_loop = EventLoop::new().expect("To create the event loop");
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
let window_size = window.inner_size();
let scale_factor = window.scale_factor();
let physical_size = (window_size.width, window_size.height);
// Initialize the renderer
let mut renderer = block_on(grafo::Renderer::new(
window.clone(),
physical_size,
scale_factor,
));
// Define a simple rectangle shape
let rect = Shape::rect(
[(100.0, 100.0), (300.0, 200.0)],
Color::rgb(0, 128, 255), // Blue fill
Stroke::new(2.0, Color::BLACK), // Black stroke with width 2.0
);
renderer.add_shape(rect, None);
// Start the event loop
let _ = event_loop.run(move |event, event_loop_window_target| match event {
Event::WindowEvent {
ref event,
window_id,
} if window_id == window.id() => match event {
WindowEvent::CloseRequested => event_loop_window_target.exit(),
WindowEvent::Resized(physical_size) => {
let new_size = (physical_size.width, physical_size.height);
renderer.resize(new_size);
window.request_redraw();
}
WindowEvent::RedrawRequested => {
match renderer.render() {
Ok(_) => {
renderer.clear_draw_queue();
}
Err(wgpu::SurfaceError::Lost) => renderer.resize(renderer.size()),
Err(wgpu::SurfaceError::OutOfMemory) => event_loop_window_target.exit(),
Err(e) => eprintln!("{:?}", e),
}
}
_ => {}
},
_ => {}
});§Examples
For a detailed example showcasing advanced features like hierarchical clipping, image rendering,
and text rendering, please refer to the examples
directory in the repository.
Re-exports§
Structs§
- A set of border radii for a rounded rectangle
- Represents a color in RGBA format.
- Represents a custom path shape with a fill color and stroke.
- Represents a simple rectangular shape with a fill color and stroke.
- The renderer for the Grafo library. This is the main struct that is used to render shapes, images, and text.
- A builder for creating complex shapes using a fluent interface.
- Represents the stroke properties of a shape.
- Defines the layout parameters for rendering text.
Enums§
- A font family.
- A font source.
- Represents a graphical shape, which can be either a custom path or a simple rectangle.
- Specifies the alignment of text within its layout area.