use super::*;
use crate::GL::{mesh::*, *};
impl<S, F> Tex2d<S, F> {
pub fn Cast<RS: TexSize, RF: TexFmt>(&self, minification: i32) -> Tex2d<RS, RF> {
let s = LocalStatic!(Shader, { Shader::pure([vs_mesh__2d_screen, ps_mesh__2d_screen]) });
let sampl = &Sampler::linear();
GLSave!(BLEND);
GLDisable!(BLEND);
let TexParam { w, h, .. } = self.param;
let out = Fbo::<RS, RF>::new((w, h).div(minification).max((1, 1)));
let t = self.Bind(sampl);
let _ = Uniforms!(s, ("tex", t));
out.bind();
Screen::Draw();
GLRestore!(BLEND);
out.tex
}
}
impl<S: TexSize, F: TexFmt, RS, RF> From<&Tex2d<RS, RF>> for Image<S, F> {
fn from(tex: &Tex2d<RS, RF>) -> Self {
let ((w, h), data) = (uVec2((tex.param.w, tex.param.h)), tex.Save::<S, F>(0));
Self { w, h, data, s: Dummy }
}
}
impl<S: TexSize, F: TexFmt, RS, RF> From<Tex2d<RS, RF>> for Image<S, F> {
fn from(tex: Tex2d<RS, RF>) -> Self {
(&tex).into()
}
}
impl<S: TexSize, F: TexFmt, T: Borrow<Image<S, F>>> From<T> for Tex2d<S, F> {
fn from(img: T) -> Self {
let img = img.borrow();
Tex2d::new((img.w, img.h), &img.data[..])
}
}
impl<S: TexSize, F: TexFmt> Tex2d<S, F> {
pub fn from_type<RS: TexSize, RF: TexFmt>(img: &Image<RS, RF>) -> Self {
let mut t = Tex2d::new_empty((img.w, img.h));
t.UpdateCustom::<RS, RF, _>(&img.data[..]);
t
}
}
impl<S: TexSize, F: TexFmt> From<&[&Cube<S, F>]> for CubeTex<S, F> {
fn from(mips: &[&Cube<S, F>]) -> Self {
let w = i32(mips[0][0].w);
let l = TexParam::mip_levels(w);
let p = TexParam { w, h: w, d: 1, l };
ASSERT!(i32(mips.len()) <= l, "Given {} images, but only {l} mip levels", mips.len());
let l = mips.len();
let mut t = CubeTex::new_empty((l, w, w));
mips.iter().enumerate().for_each(|(l, cube)| {
cube.iter().enumerate().for_each(|(n, i)| {
debug_assert!({
let (_w, _h, _) = uVec3(p.dim(l));
ASSERT!(_w == i.w && _h == i.h, "Mip size at level {l} is {:?}, must be {:?}", (_w, _h), (i.w, i.h));
true
});
t.Update((&i.data, l, 0, 0, n));
})
});
t
}
}
impl<S: TexSize, F: TexFmt> From<&[Cube<S, F>]> for CubeTex<S, F> {
fn from(m: &[Cube<S, F>]) -> Self {
m.iter().collect_vec().as_slice().into()
}
}
impl<S: TexSize, F: TexFmt> From<&Cube<S, F>> for CubeTex<S, F> {
fn from(m: &Cube<S, F>) -> Self {
[m][..].into()
}
}
type Cube<S, F> = [Image<S, F>; 6];