pub use shader_ext::*;
#[macro_use]
pub mod uniform;
#[macro_export]
macro_rules! SHADER {
($n: ident, $($body: expr),+) => {
#[allow(non_upper_case_globals)]
pub const $n: $crate::GL::macro_uses::InlineShader = $crate::GL::macro_uses::InlineShader(stringify!($n), const_format::concatcp!($($body,)+));
};
}
pub struct InlineShader(pub STR, pub STR);
type I = InlineShader;
mod args;
mod compiler;
mod object;
mod parsing;
mod shader_ext;
use crate::{lazy::*, lib::*, slicing::*, sync::*, GL::window::*};
use {super::internal::*, std::ffi::CString};