use super::*;
use GL::spec::*;
pub trait AnyMesh {
fn Draw(&self);
fn to_trait(self) -> Box<dyn AnyMesh>;
}
impl<I: IdxType, C: AttrType, T: AttrType, N: AttrType> AnyMesh for Mesh<I, C, T, N> {
fn Draw(&self) {
self.vao.Bind().Draw(self.draw);
}
fn to_trait(self) -> Box<dyn AnyMesh> {
Box(self)
}
}
pub struct Mesh<I, C, T, N> {
pub vao: Vao<I>,
pub buff: (IdxArr<I>, AttrArr<C>, Option<AttrArr<T>>, AttrArr<N>),
pub draw: (u32, GLenum),
}
impl<I: IdxType, C: AttrType, T: AttrType, N: AttrType> Mesh<I, C, T, N> {
pub fn new(args: impl MeshArgs<I, C, T, N>) -> Self {
let (idx, xyz, uv, norm, mode) = args.get();
let draw = (u32(idx.len()), mode);
let idx = IdxArr::new(idx);
let xyz = AttrArr::new(xyz);
let norm = AttrArr::new(norm);
let mut vao = Vao::new();
vao.BindIdxs(&idx);
let uv = uv.map(|uv| {
let uv = AttrArr::new(uv);
vao.AttribFmt(&uv, (1, 2));
uv
});
vao.AttribFmt(&xyz, (0, 3));
vao.AttribFmt(&norm, (2, 3));
let buff = (idx, xyz, uv, norm);
Self { vao, buff, draw }
}
}
type MArgs<'s, I, C, T, N> = (&'s [I], &'s [C], Option<&'s [T]>, &'s [N], GLenum);
pub trait MeshArgs<I, C, T, N> {
fn get(&self) -> MArgs<'_, I, C, T, N>;
}
impl<I: IdxType, C: AttrType, T: AttrType, N: AttrType, SI: AsRef<[I]>, SC: AsRef<[C]>, ST: AsRef<[T]>, SN: AsRef<[N]>> MeshArgs<I, C, T, N> for (SI, SC, ST, SN, GLenum) {
fn get(&self) -> MArgs<'_, I, C, T, N> {
(self.0.as_ref(), self.1.as_ref(), Some(self.2.as_ref()), self.3.as_ref(), self.4)
}
}
impl<I: IdxType, C: AttrType, N: AttrType, SI: AsRef<[I]>, SC: AsRef<[C]>, SN: AsRef<[N]>> MeshArgs<I, C, f16, N> for (SI, SC, SN, GLenum) {
fn get(&self) -> MArgs<'_, I, C, f16, N> {
(self.0.as_ref(), self.1.as_ref(), None, self.2.as_ref(), self.3)
}
}