use super::{event::*, *};
use crate::{math::*, sync::*, GL::FrameInfo};
pub trait WindowSpec {
unsafe fn clipboard(&self) -> String;
fn set_clipboard(&mut self, str: &str);
fn set_vsync(&mut self, enabled: bool);
fn resize(&mut self, size: uVec2);
fn spawn_offhand_gl(&mut self, _: impl FnOnce() + SendStat) -> JoinHandle<()>;
fn poll_events(&mut self) -> Vec<Event>;
fn swap(&mut self);
}
pub type Window = GlfwWindow;
pub struct GlfwWindow {
window: glfw::PWindow,
events: glfw::GlfwReceiver<(f64, glfw::WindowEvent)>,
resized_hint: bool,
info: FrameInfo,
}
impl GlfwWindow {
pub fn get(args: impl WINSize, title: &str) -> Res<Self> {
use glfw::{WindowHint::*, *};
let init_ctx: fn() -> Res<_> = || {
let mut ctx = Res(glfw::init(|e, d| ERROR!("{e}: {d}"))).explain_err(|| "GLFW initialization failed")?;
ctx.window_hint(ClientApi(ClientApiHint::OpenGl));
ctx.window_hint(ContextVersion(GL::unigl::GL_VERSION.0, GL::unigl::GL_VERSION.1));
ctx.window_hint(OpenGlForwardCompat(true));
ctx.window_hint(OpenGlDebugContext(GL::unigl::IS_DEBUG));
ctx.window_hint(OpenGlProfile(OpenGlProfileHint::Core));
ctx.window_hint(Samples(Some(4)));
Ok(ctx)
};
let (x, y, w, h) = args.get();
let (mut window, events) = Res(init_ctx()?.create_window(w, h, title, WindowMode::Windowed)).explain_err(|| "Cannot create GLFW window")?;
window.set_pos(x, y);
window.make_current();
window.set_size_polling(true);
window.set_cursor_pos_polling(true);
window.set_mouse_button_polling(true);
window.set_scroll_polling(true);
window.set_key_polling(true);
window.set_char_polling(true);
window.glfw.set_swap_interval(SwapInterval::Sync(1));
gl::load_with(|s| window.get_proc_address(s) as *const _);
let version = Res(unsafe { std::ffi::CStr::from_ptr(gl::GetString(gl::VERSION) as *const i8) }.to_str())?;
PRINT!("Initialized OpenGL, {version}");
GL::macro_uses::gl_was_initialized(true);
if GL::unigl::IS_DEBUG {
GL::EnableDebugContext(GL::DebugLevel::All);
}
crate::GL!(gl::Disable(gl::DITHER));
let info = FrameInfo::new((w, h));
Ok(Self { window, events, resized_hint: true, info })
}
pub fn info(&self) -> &FrameInfo {
&self.info
}
}
impl WindowSpec for GlfwWindow {
unsafe fn clipboard(&self) -> String {
self.window.get_clipboard_string().unwrap_or_default()
}
fn set_clipboard(&mut self, s: &str) {
self.window.set_clipboard_string(s)
}
fn set_vsync(&mut self, e: bool) {
use glfw::SwapInterval::*;
self.window.glfw.set_swap_interval(if e { Sync(1) } else { None });
}
fn resize(&mut self, size: uVec2) {
let Self { window, resized_hint, info, .. } = self;
*info = FrameInfo::new(size);
let (w, h) = iVec2(size);
window.set_size(w, h);
*resized_hint = true;
}
fn spawn_offhand_gl(&mut self, f: impl FnOnce() + SendStat) -> JoinHandle<()> {
use glfw::{WindowHint::*, *};
let ctx_lock = Arc::new(Barrier::new(2));
let ctx = &mut *self.window as *mut Window as usize;
make_context_current(None);
let offhand = thread::Builder::new()
.name("gl_offhand".into())
.spawn({
let l = ctx_lock.clone();
move || {
let mut ctx = {
let ctx = unsafe { &mut *(ctx as *mut Window) };
ctx.make_current();
ctx.glfw.window_hint(Visible(false));
if let Some((w, _)) = ctx.create_shared(1, 1, "offhand_dummy", WindowMode::Windowed) {
w
} else {
l.wait();
FAIL!("Cannot create offhand context");
return;
}
};
ctx.make_current();
l.wait();
GL::macro_uses::gl_was_initialized(true);
f();
}
})
.explain_err(|| "Cannot spawn offhand")
.fail();
ctx_lock.wait();
self.window.make_current();
offhand
}
fn poll_events(&mut self) -> Vec<Event> {
let action = |a| match a {
glfw::Action::Press => Mod::PRESS,
glfw::Action::Repeat => Mod::REPEAT,
glfw::Action::Release => Mod::RELEASE,
};
let mods = |m: glfw::Modifiers| {
let check = |f, a| if m.contains(f) { a } else { Mod::empty() };
check(glfw::Modifiers::Shift, Mod::SHIFT) | check(glfw::Modifiers::Control, Mod::CTRL) | check(glfw::Modifiers::Alt, Mod::ALT) | check(glfw::Modifiers::Super, Mod::WIN)
};
let Self { window, events, resized_hint, info, .. } = self;
window.glfw.poll_events();
let collect_mods = || {
use {glfw::*, Key::*};
let mouse = |k| window.get_mouse_button(k) == Action::Press;
let active = |k| window.get_key(k) == Action::Press;
let shift = active(LeftShift) || active(RightShift);
let ctrl = active(LeftControl) || active(RightControl);
let alt = active(LeftAlt) || active(RightAlt);
let win = active(LeftSuper) || active(RightSuper);
let left = mouse(MouseButtonLeft);
let mid = mouse(MouseButtonMiddle);
let right = mouse(MouseButtonRight);
let add = |s, a| if s { a } else { Mod::empty() };
add(shift, Mod::SHIFT) | add(ctrl, Mod::CTRL) | add(alt, Mod::ALT) | add(win, Mod::WIN) | add(left, Mod::LEFT) | add(mid, Mod::MID) | add(right, Mod::RIGHT)
};
let mut events = glfw::flush_messages(events)
.filter_map(|(_, event)| match event {
glfw::WindowEvent::CursorPos(x, y) => {
let ((x, y), (w, h)) = ((2., 2.).mul((x, y)), Vec2(info.size));
let at = (x - w, h - y).div(w.min(h));
let state = collect_mods();
Some(Event::MouseMove { at, state })
}
glfw::WindowEvent::MouseButton(b, a, m) => {
let button = match b {
glfw::MouseButtonLeft => Click::Left,
glfw::MouseButtonRight => Click::Right,
glfw::MouseButtonMiddle => Click::Middle,
_ => {
INFO!("Excessive buttons on mouse");
Click::Middle
}
};
let state = action(a) | mods(m);
Some(Event::MouseButton { button, state })
}
glfw::WindowEvent::Key(key, _, a, m) => Some(Event::Keyboard { key, state: action(a) | mods(m) }),
glfw::WindowEvent::Scroll(x, y) => Some(Event::Scroll { at: Vec2((x, y)), state: collect_mods() }),
glfw::WindowEvent::Char(ch) => Some(Event::Char { ch }),
glfw::WindowEvent::Size(w, h) => {
*info = FrameInfo::new(uVec2((w, h)));
None
}
e => {
INFO!("Registered event not covered {e:?}");
None
}
})
.collect_vec();
if *resized_hint {
*resized_hint = false;
let ((x, y), (w, h)) = ((2., 2.).mul(window.get_cursor_pos()), Vec2(info.size));
let at = (x - w, h - y).div(w.min(h));
let state = collect_mods();
events.push(Event::MouseMove { at, state })
}
events
}
fn swap(&mut self) {
use glfw::*;
self.window.swap_buffers();
}
}
type WArgs = (i32, i32, u32, u32);
pub trait WINSize {
fn get(self) -> WArgs;
}
impl<A, B, C, D> WINSize for (A, B, C, D)
where
i32: Cast<A> + Cast<B>,
u32: Cast<C> + Cast<D>,
{
fn get(self) -> WArgs {
<_>::to(self)
}
}
impl<A, B> WINSize for (A, B)
where
u32: Cast<A> + Cast<B>,
{
fn get(self) -> WArgs {
(0, 0, u32(self.0), u32(self.1))
}
}