use super::*;
#[derive(Debug, Clone)]
pub enum Event {
MouseMove { at: Vec2, state: Mod },
MouseButton { button: Click, state: Mod },
Scroll { at: Vec2, state: Mod },
Keyboard { key: Key, state: Mod },
Char { ch: char },
OfferFocus,
Defocus,
}
#[derive(Debug, Clone)]
pub enum EventReply {
Accept,
Reject,
Decline,
DropFocus,
}
bitflags! {
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Mod: u32 {
const PRESS = 0x1;
const REPEAT = 0x2;
const RELEASE = 0x4;
const SHIFT = 0x10;
const CTRL = 0x20;
const ALT = 0x40;
const WIN = 0x80;
const LEFT = 0x100;
const MID = 0x200;
const RIGHT = 0x400;
}
}
impl Mod {
pub fn pressed(&self) -> bool {
self.intersects(Mod::PRESS | Mod::REPEAT)
}
pub fn released(&self) -> bool {
self.contains(Mod::RELEASE)
}
pub fn ctrl(&self) -> bool {
self.contains(Mod::CTRL)
}
pub fn shift(&self) -> bool {
self.contains(Mod::SHIFT)
}
pub fn alt(&self) -> bool {
self.contains(Mod::ALT)
}
pub fn win(&self) -> bool {
self.contains(Mod::WIN)
}
pub fn lmb(&self) -> bool {
self.contains(Mod::LEFT)
}
pub fn mmb(&self) -> bool {
self.contains(Mod::MID)
}
pub fn rmb(&self) -> bool {
self.contains(Mod::RIGHT)
}
}
#[derive(Debug, Clone)]
pub enum Click {
Left,
Right,
Middle,
}
pub use glfw::Key;