use super::{format::*, vao_args::*, *};
#[derive(Default, Debug)]
pub struct Vao<I> {
o: Object<VertArrObj>,
d: Dummy<I>,
}
impl<I: IdxType> Vao<I> {
pub fn new() -> Self {
Self { o: Def(), d: Dummy }
}
pub fn obj(&self) -> u32 {
self.o.obj
}
pub fn Bind(&self) -> VaoBinding<I> {
VaoBinding::new(self)
}
pub fn BindIdxs(&mut self, o: &IdxArr<I>) {
GL!(glVaoElementBuffer(self.obj(), o.obj));
debug_assert!({
*Index::crossbindcheck_map().entry(self.obj()).or_default() = vec![o.obj];
true
});
}
pub fn AttribFmt<A: AttrType>(&mut self, o: &AttrArr<A>, args: impl AttrFmtArgs) {
let (idx, size, norm, stride, offset) = args.get();
ASSERT!(size > 0 && size < 5, "Attribute size({size}) isn't valid");
let t_size = u32(type_size::<A>());
GL!(glVertexAttribFormat(self.obj(), o.obj, idx, size, A::TYPE, to_glbool(norm), stride, offset, t_size));
debug_assert!({
let attrs = Attribute::crossbindcheck_map().entry(self.obj()).or_default();
if attrs.len() < usize(idx + 1) {
attrs.resize(usize(idx + 1), u32::MAX);
}
attrs[usize(idx)] = o.obj;
true
});
}
}
impl<I> Drop for Vao<I> {
fn drop(&mut self) {
debug_assert!({
Index::crossbindcheck_map().remove(&self.o.obj);
Attribute::crossbindcheck_map().remove(&self.o.obj);
true
})
}
}
pub struct VaoBinding<'l, I> {
_b: Binding<'l, VertArrObj>,
d: Dummy<I>,
}
impl<I: IdxType> VaoBinding<'_, I> {
pub fn new(o: &Vao<I>) -> Self {
let _b = Binding::new(&o.o);
Self { _b, d: Dummy }
}
pub fn Draw(&self, args: impl DrawArgs) {
Index::checkcrossbinds(VertArrObj::bound_obj());
Attribute::checkcrossbinds(VertArrObj::bound_obj());
let (num, offset, mode) = args.get();
GL!(gl::DrawElements(mode, num, I::TYPE, (offset * type_size::<I>()) as *const GLvoid));
}
pub fn DrawUnindexed(&self, args: impl DrawArgs) {
Attribute::checkcrossbinds(VertArrObj::bound_obj());
let (num, offset, mode) = args.get();
GL!(gl::DrawArrays(mode, i32(offset), num));
}
pub fn DrawInstanced<T>(&self, n: T, args: impl DrawArgs)
where
i32: Cast<T>,
{
Index::checkcrossbinds(VertArrObj::bound_obj());
Attribute::checkcrossbinds(VertArrObj::bound_obj());
let (num, offset, mode) = args.get();
let offset = (offset * type_size::<I>()) as *const GLvoid;
GL!(gl::DrawElementsInstanced(mode, num, I::TYPE, offset, i32(n)));
}
}