Struct grafix_toolbox::GL::TextureBinding [−][src]
pub struct TextureBinding<'l, T> {
pub u: u32,
// some fields omitted
}Fields
u: u32Implementations
Trait Implementations
Auto Trait Implementations
impl<'l, T> RefUnwindSafe for TextureBinding<'l, T> where
T: RefUnwindSafe,
impl<'l, T> Send for TextureBinding<'l, T> where
T: Sync,
impl<'l, T> Sync for TextureBinding<'l, T> where
T: Sync,
impl<'l, T> Unpin for TextureBinding<'l, T>
impl<'l, T> UnwindSafe for TextureBinding<'l, T> where
T: RefUnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self is actually part of its subset T (and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self to the equivalent element of its superset.