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use super::obj::*; use super::sprite::{gui__pos_col_tex_vs, sampler}; use crate::uses::{math::*, *}; use crate::GL::{font::*, shader::*, window::*, Font, VaoBinding}; pub struct Text<'a, 'b> { pub pos: Vec2, pub scale: f32, pub color: Color, pub text: &'b str, pub font: &'a Font, } impl<'a, 'b> Text<'a, 'b> { pub fn size(text: &'b str, font: &Font, scale: f32) -> Vec2 { Self::size_and_len(text, font, scale).0 } pub fn substr(text: &'b str, font: &Font, scale: f32, max_width: f32) -> (Vec2, (&'b str, &'b str)) { let (size, i) = text .char_indices() .scan((-font.char(text.chars().next().unwrap_or(' ')).coord.x(), 0 as char), |(x, last_c), (i, c)| { *x += font.kern(*last_c, c); *last_c = c; let ch = font.char(c); Some((*x, ch)).filter(|(x, ch)| (*x + ch.coord.z()) * scale <= max_width).map(|r| { *x += ch.adv; (r, i) }) }) .fuse() .last() .map_or(((0., 0.), 0), |((x, g), i)| ((x + g.coord.z(), 1.).mul(scale), i)); let i = text[i..].char_indices().skip(1).next().map_or(text.len(), |(l, _)| i + l); (size, (&text[..i], &text[i..])) } pub fn adv_at(text: &str, font: &Font, scale: f32, at_glyph: usize) -> f32 { text .chars() .take(at_glyph) .scan((-font.char(text.chars().next().unwrap_or(' ')).coord.x(), 0 as char), |(x, last_c), c| { *x += font.kern(*last_c, c); *last_c = c; Some(*x).map(|r| { *x += font.char(c).adv; r }) }) .last() .map_or(0., |x| x * scale) } pub fn char_at(text: &str, font: &Font, scale: f32, at_glyph: usize) -> Glyph { text.chars().take(at_glyph + 1).last().map_or_else( || Glyph::default(), |c| { let Glyph { adv, coord, uv } = *font.char(c); let coord = coord.mul(scale); Glyph { adv: adv * scale, coord, uv } }, ) } fn size_and_len(text: &'b str, font: &Font, scale: f32) -> (Vec2, u32) { let mut len = 0; let size = text .chars() .scan((-font.char(text.chars().next().unwrap_or(' ')).coord.x(), 0 as char), |(x, last_c), c| { *x += font.kern(*last_c, c); *last_c = c; let ch = font.char(c); Some((*x, ch)).map(|r| { Some(ch).filter(|ch| !ch.is_empty()).map(|_| len += 1); *x += ch.adv; r }) }) .fuse() .last() .map_or((0., 0.), |(x, g)| (x + g.coord.z(), 1.).mul(scale)); (size, len) } #[inline(always)] pub fn compare(&self, crop: &Crop, r: &TextImpl) -> State { let &Self { pos, scale, color, text, font } = self; let text = text != r.text; let xyzw = (State::XYZW | State::UV).or_def(pos != r.base.pos || scale != r.scale || *crop != r.base.crop || text); let rgba = State::RGBA.or_def(color != r.base.color); let ord = State::MISMATCH.or_def(text && !ptr::eq(font, r.font)); ord | xyzw | rgba } pub fn obj(self, crop: Crop) -> TextImpl { let Self { pos, scale, color, text, font } = self; let (size, len) = Self::size_and_len(text, font, scale); TextImpl { base: Base { pos, size, crop, color }, scale, len, text: text.into(), font: unsafe { mem::transmute(font) }, } } } pub struct TextImpl { base: Base, scale: f32, len: u32, text: String, font: &'static Font, } impl TextImpl { pub fn batchable(&self, r: &Self) -> bool { ptr::eq(self.font, r.font) } } impl<'a> Object for TextImpl { fn base(&self) -> &Base { &self.base } fn write_mesh(&self, (z, state, mut xyzw, mut rgba, mut uv): BatchRange) { if self.text.is_empty() { return; } let Self { base, scale, len, text, font } = self; let &Base { pos, color, crop: (crop1, crop2), .. } = base; if state.contains(State::XYZW) { let (aspect, s) = (Window::aspect(), *scale); let (mut x, mut last_c) = (-font.char(text.chars().next().unwrap_or(' ')).coord.x(), 0 as char); for c in text.chars() { x += font.kern(last_c, c); last_c = c; let ch = font.char(c); if !ch.is_empty() { let ((x1, y1), (x2, y2), (u1, v1, u2, v2)) = <(vec2<f16>, vec2<f16>, vec4<f16>)>::to({ let &Glyph { coord: (x1, y1, x2, y2), uv, .. } = ch; let xy1 = pos.sum((x + x1, y1).mul(s)); let xy2 = pos.sum((x + x2, y2).mul(s)); let uv = bound_uv((crop1, crop2), (xy1, xy2), uv); let xy1 = xy1.clmp(crop1, crop2).mul(aspect); let xy2 = xy2.clmp(crop1, crop2).mul(aspect); (xy1, xy2, uv) }); const O: f16 = f16::ZERO; xyzw[..16].copy_from_slice(&[x1, y1, z, O, x2, y1, z, O, x2, y2, z, O, x1, y2, z, O]); xyzw = &mut xyzw[16..]; uv[..8].copy_from_slice(&[u1, v1, u2, v1, u2, v2, u1, v2]); uv = &mut uv[8..]; } x += ch.adv; } } if state.contains(State::RGBA) { let (r, g, b, a) = vec4::to(color.mul(255).clmp(0, 255).round()); let col = &[r, g, b, a]; for _ in 0..4 * *len { rgba[..4].copy_from_slice(col); rgba = &mut rgba[4..]; } } } fn batch_draw(&self, b: &VaoBinding<u16>, (offset, num): (u16, u16)) { let s = UnsafeOnce!(Shader, { EXPECT!(Shader::new((gui__pos_col_tex_vs, gui_sdftext_ps))) }); let t = self.font.tex().Bind(sampler()); let _ = Uniforms!(s, ("src", &t)); b.Draw((num, offset, gl::TRIANGLES)); } fn vert_count(&self) -> u32 { self.len * 4 } } SHADER!( gui_sdftext_ps, r"#version 330 core in vec4 glColor; in vec2 glTexCoord; layout(location = 0)out vec4 glFragColor; uniform sampler2D src; void main() { ivec2 sz = textureSize(src, 0); float dx = dFdx( glTexCoord.x ) * sz.x; float dy = dFdy( glTexCoord.y ) * sz.y; float toPixels = 8 * inversesqrt( dx * dx + dy * dy ); vec2 step = vec2(dFdx(glTexCoord.x) * 0.5, 0.); float pix_l = texture(src, glTexCoord.xy - step).r - 0.5; float pix_r = texture(src, glTexCoord.xy + step).r - 0.5; float pix_n = texture(src, glTexCoord.xy + step * 2.).r - 0.5; float pix = clamp((texture(src, glTexCoord.xy).r - 0.5) * 8 * toPixels + 0.5 , 0., 1.); pix_l = clamp(pix_l * toPixels + 1, 0., 1.); pix_r = clamp(pix_r * toPixels + 1, 0., 1.); pix_n = clamp(pix_n * toPixels + 1, 0., 1.); pix = ( pix_l + pix_r + pix ) / 3.; vec4 correction = vec4(vec3(pix_l, pix_r, pix_n), pix); /*// Antialias float center = texture(src, glTexCoord.xy).r; float dscale = 0.354; // half of 1/sqrt2 float friends = 0.5; // scale value to apply to neighbours vec2 duv = dscale * (dFdx(v_uv) + dFdy(v_uv)); vec4 box = vec4(v_uv-duv, v_uv+duv); vec4 c = samp( box.xy ) + samp( box.zw ) + samp( box.xw ) + samp( box.zy ); float sum = 4.; // 4 neighbouring samples rgbaOut = fontColor * (center + friends * c) / (1. + sum*friends); */ glFragColor = glColor * correction; }" );