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//! Determine whether a digraph is complete.
//!
//! A digraph is complete if, for every pair `u`, `v` of distinct vertices,
//! there is an arc from `u` to `v` and an arc from `v` to `u`.
//!
//! # Examples
//!
//! ```
//! use graaf::{
//! adjacency_list::Digraph,
//! gen::{
//! Complete,
//! Cycle,
//! Empty,
//! RandomTournament,
//! },
//! op::IsComplete,
//! };
//!
//! assert!(Digraph::complete(3).is_complete());
//! assert!(!Digraph::cycle(3).is_complete());
//! assert!(!Digraph::empty(3).is_complete());
//! assert!(!Digraph::random_tournament(3).is_complete());
//! ```
use super::{
HasEdge,
Order,
};
/// Determine whether a digraph is complete.
///
/// # How can I implement `IsComplete`?
///
/// Provide an implementation of `is_complete` that returns `true` if, for every
/// pair `u`, `v` of distinct vertices, there is an arc from `v` to `u` and an
/// arc from `v` to `u` OR implement `HasEdge` and `Order`.
///
/// ```
/// use {
/// graaf::{
/// gen::{
/// Complete,
/// Cycle,
/// Empty,
/// RandomTournament,
/// },
/// op::{
/// HasArc,
/// IsComplete,
/// Order,
/// },
/// },
/// std::collections::BTreeSet,
/// };
///
/// struct Digraph {
/// pub arcs: Vec<BTreeSet<usize>>,
/// }
///
/// impl HasArc for Digraph {
/// fn has_arc(&self, u: usize, v: usize) -> bool {
/// self.arcs.get(u).map_or(false, |set| set.contains(&v))
/// }
/// }
///
/// impl Order for Digraph {
/// fn order(&self) -> usize {
/// self.arcs.len()
/// }
/// }
///
/// assert!(Digraph {
/// arcs: vec![
/// BTreeSet::from([1, 2]),
/// BTreeSet::from([0, 2]),
/// BTreeSet::from([0, 1])
/// ]
/// }
/// .is_complete());
///
/// assert!(!Digraph {
/// arcs: vec![
/// BTreeSet::from([1]),
/// BTreeSet::from([2]),
/// BTreeSet::from([0])
/// ]
/// }
/// .is_complete());
///
/// assert!(!Digraph {
/// arcs: vec![BTreeSet::new(); 3]
/// }
/// .is_complete());
/// ```
pub trait IsComplete {
/// Determines whether the digraph is complete.
fn is_complete(&self) -> bool;
}
impl<D> IsComplete for D
where
D: HasEdge + Order,
{
fn is_complete(&self) -> bool {
let order = self.order();
for u in 0..order {
for v in (u + 1)..order {
if !self.has_edge(u, v) {
return false;
}
}
}
true
}
}