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gpui/elements/
anchored.rs

1use smallvec::SmallVec;
2
3use crate::{
4    Anchor, AnyElement, App, Axis, Bounds, Display, Edges, Element, GlobalElementId,
5    InspectorElementId, IntoElement, LayoutId, ParentElement, Pixels, Point, Position, Size, Style,
6    Window, point, px,
7};
8
9/// The state that the anchored element element uses to track its children.
10pub struct AnchoredState {
11    child_layout_ids: SmallVec<[LayoutId; 4]>,
12}
13
14/// An anchored element that can be used to display UI that
15/// will avoid overflowing the window bounds.
16pub struct Anchored {
17    children: SmallVec<[AnyElement; 2]>,
18    anchor: Anchor,
19    fit_mode: AnchoredFitMode,
20    anchor_position: Option<Point<Pixels>>,
21    position_mode: AnchoredPositionMode,
22    offset: Option<Point<Pixels>>,
23}
24
25/// anchored gives you an element that will avoid overflowing the window bounds.
26/// Its children should have no margin to avoid measurement issues.
27pub fn anchored() -> Anchored {
28    Anchored {
29        children: SmallVec::new(),
30        anchor: Anchor::TopLeft,
31        fit_mode: AnchoredFitMode::SwitchAnchor,
32        anchor_position: None,
33        position_mode: AnchoredPositionMode::Window,
34        offset: None,
35    }
36}
37
38impl Anchored {
39    /// Sets which corner of the anchored element should be anchored to the current position.
40    pub fn anchor(mut self, anchor: Anchor) -> Self {
41        self.anchor = anchor;
42        self
43    }
44
45    /// Sets the position in window coordinates
46    /// (otherwise the location the anchored element is rendered is used)
47    pub fn position(mut self, anchor: Point<Pixels>) -> Self {
48        self.anchor_position = Some(anchor);
49        self
50    }
51
52    /// Offset the final position by this amount.
53    /// Useful when you want to anchor to an element but offset from it, such as in PopoverMenu.
54    pub fn offset(mut self, offset: Point<Pixels>) -> Self {
55        self.offset = Some(offset);
56        self
57    }
58
59    /// Sets the position mode for this anchored element. Local will have this
60    /// interpret its [`Anchored::position`] as relative to the parent element.
61    /// While Window will have it interpret the position as relative to the window.
62    pub fn position_mode(mut self, mode: AnchoredPositionMode) -> Self {
63        self.position_mode = mode;
64        self
65    }
66
67    /// Snap to window edge instead of switching anchor corner when an overflow would occur.
68    pub fn snap_to_window(mut self) -> Self {
69        self.fit_mode = AnchoredFitMode::SnapToWindow;
70        self
71    }
72
73    /// Snap to window edge and leave some margins.
74    pub fn snap_to_window_with_margin(mut self, edges: impl Into<Edges<Pixels>>) -> Self {
75        self.fit_mode = AnchoredFitMode::SnapToWindowWithMargin(edges.into());
76        self
77    }
78}
79
80impl ParentElement for Anchored {
81    fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
82        self.children.extend(elements)
83    }
84}
85
86impl Element for Anchored {
87    type RequestLayoutState = AnchoredState;
88    type PrepaintState = ();
89
90    fn id(&self) -> Option<crate::ElementId> {
91        None
92    }
93
94    fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
95        None
96    }
97
98    fn request_layout(
99        &mut self,
100        _id: Option<&GlobalElementId>,
101        _inspector_id: Option<&InspectorElementId>,
102        window: &mut Window,
103        cx: &mut App,
104    ) -> (crate::LayoutId, Self::RequestLayoutState) {
105        let child_layout_ids = self
106            .children
107            .iter_mut()
108            .map(|child| child.request_layout(window, cx))
109            .collect::<SmallVec<_>>();
110
111        let anchored_style = Style {
112            position: Position::Absolute,
113            display: Display::Flex,
114            ..Style::default()
115        };
116
117        let layout_id = window.request_layout(anchored_style, child_layout_ids.iter().copied(), cx);
118
119        (layout_id, AnchoredState { child_layout_ids })
120    }
121
122    fn prepaint(
123        &mut self,
124        _id: Option<&GlobalElementId>,
125        _inspector_id: Option<&InspectorElementId>,
126        bounds: Bounds<Pixels>,
127        request_layout: &mut Self::RequestLayoutState,
128        window: &mut Window,
129        cx: &mut App,
130    ) {
131        if request_layout.child_layout_ids.is_empty() {
132            return;
133        }
134
135        let children_bounds = request_layout
136            .child_layout_ids
137            .iter()
138            .map(|id| window.layout_bounds(*id))
139            .reduce(|acc, bounds| acc.union(&bounds))
140            .unwrap();
141
142        let (origin, mut desired) = self.position_mode.get_position_and_bounds(
143            self.anchor_position,
144            self.anchor,
145            children_bounds.size,
146            bounds,
147            self.offset,
148        );
149
150        let limits = Bounds {
151            origin: Point::default(),
152            size: window.viewport_size(),
153        };
154
155        if self.fit_mode == AnchoredFitMode::SwitchAnchor {
156            let mut anchor = self.anchor;
157
158            if desired.left() < limits.left() || desired.right() > limits.right() {
159                let switched = Bounds::from_anchor_and_size(
160                    anchor.other_side_along(Axis::Horizontal),
161                    origin,
162                    children_bounds.size,
163                );
164                if !(switched.left() < limits.left() || switched.right() > limits.right()) {
165                    anchor = anchor.other_side_along(Axis::Horizontal);
166                    desired = switched
167                }
168            }
169
170            if desired.top() < limits.top() || desired.bottom() > limits.bottom() {
171                let switched = Bounds::from_anchor_and_size(
172                    anchor.other_side_along(Axis::Vertical),
173                    origin,
174                    children_bounds.size,
175                );
176                if !(switched.top() < limits.top() || switched.bottom() > limits.bottom()) {
177                    desired = switched;
178                }
179            }
180        }
181
182        let client_inset = window.client_inset.unwrap_or(px(0.));
183        let edges = match self.fit_mode {
184            AnchoredFitMode::SnapToWindowWithMargin(edges) => edges,
185            _ => Edges::default(),
186        }
187        .map(|edge| *edge + client_inset);
188
189        // Snap the horizontal edges of the anchored element to the horizontal edges of the window if
190        // its horizontal bounds overflow, aligning to the left if it is wider than the limits.
191        if desired.right() > limits.right() {
192            desired.origin.x -= desired.right() - limits.right() + edges.right;
193        }
194        if desired.left() < limits.left() {
195            desired.origin.x = limits.origin.x + edges.left;
196        }
197
198        // Snap the vertical edges of the anchored element to the vertical edges of the window if
199        // its vertical bounds overflow, aligning to the top if it is taller than the limits.
200        if desired.bottom() > limits.bottom() {
201            desired.origin.y -= desired.bottom() - limits.bottom() + edges.bottom;
202        }
203        if desired.top() < limits.top() {
204            desired.origin.y = limits.origin.y + edges.top;
205        }
206
207        let offset = desired.origin - bounds.origin;
208        let offset = point(offset.x.round(), offset.y.round());
209
210        window.with_element_offset(offset, |window| {
211            for child in &mut self.children {
212                child.prepaint(window, cx);
213            }
214        })
215    }
216
217    fn paint(
218        &mut self,
219        _id: Option<&GlobalElementId>,
220        _inspector_id: Option<&InspectorElementId>,
221        _bounds: crate::Bounds<crate::Pixels>,
222        _request_layout: &mut Self::RequestLayoutState,
223        _prepaint: &mut Self::PrepaintState,
224        window: &mut Window,
225        cx: &mut App,
226    ) {
227        for child in &mut self.children {
228            child.paint(window, cx);
229        }
230    }
231}
232
233impl IntoElement for Anchored {
234    type Element = Self;
235
236    fn into_element(self) -> Self::Element {
237        self
238    }
239}
240
241/// Which algorithm to use when fitting the anchored element to be inside the window.
242#[derive(Copy, Clone, PartialEq)]
243pub enum AnchoredFitMode {
244    /// Snap the anchored element to the window edge.
245    SnapToWindow,
246    /// Snap to window edge and leave some margins.
247    SnapToWindowWithMargin(Edges<Pixels>),
248    /// Switch which corner anchor this anchored element is attached to.
249    SwitchAnchor,
250}
251
252/// Which algorithm to use when positioning the anchored element.
253#[derive(Copy, Clone, PartialEq)]
254pub enum AnchoredPositionMode {
255    /// Position the anchored element relative to the window.
256    Window,
257    /// Position the anchored element relative to its parent.
258    Local,
259}
260
261impl AnchoredPositionMode {
262    fn get_position_and_bounds(
263        &self,
264        anchor_position: Option<Point<Pixels>>,
265        anchor: Anchor,
266        size: Size<Pixels>,
267        bounds: Bounds<Pixels>,
268        offset: Option<Point<Pixels>>,
269    ) -> (Point<Pixels>, Bounds<Pixels>) {
270        let offset = offset.unwrap_or_default();
271
272        match self {
273            AnchoredPositionMode::Window => {
274                let anchor_position = anchor_position.unwrap_or(bounds.origin);
275                let bounds = Bounds::from_anchor_and_size(anchor, anchor_position + offset, size);
276                (anchor_position, bounds)
277            }
278            AnchoredPositionMode::Local => {
279                let anchor_position = anchor_position.unwrap_or_default();
280                let bounds = Bounds::from_anchor_and_size(
281                    anchor,
282                    bounds.origin + anchor_position + offset,
283                    size,
284                );
285                (anchor_position, bounds)
286            }
287        }
288    }
289}
290
291#[cfg(test)]
292mod tests {
293    use crate::{
294        Context, Pixels, PlatformInput, Point, TestAppContext, Window, deferred, div, point,
295        prelude::*, px, size,
296    };
297
298    struct AnchoredTestView {
299        position: Point<Pixels>,
300    }
301
302    impl Render for AnchoredTestView {
303        fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
304            div().size_full().child(
305                div()
306                    .id("scroll-container")
307                    .overflow_y_scroll()
308                    .size_full()
309                    .child(div().h(px(2000.)).w_full())
310                    .child(
311                        deferred(
312                            super::anchored()
313                                .snap_to_window()
314                                .position(self.position)
315                                .child(
316                                    div()
317                                        .id("menu")
318                                        .debug_selector(|| "MENU".into())
319                                        .w(px(200.))
320                                        .h(px(300.)),
321                                ),
322                        )
323                        .with_priority(1),
324                    ),
325            )
326        }
327    }
328
329    #[gpui::test]
330    fn test_anchored_position_without_scroll(cx: &mut TestAppContext) {
331        let window = cx.open_window(size(px(800.), px(600.)), |_, _| AnchoredTestView {
332            position: point(px(100.), px(100.)),
333        });
334
335        cx.run_until_parked();
336
337        let menu_bounds = window
338            .update(cx, |_, window, _| {
339                window.rendered_frame.debug_bounds.get("MENU").copied()
340            })
341            .unwrap()
342            .expect("MENU debug bounds not found");
343
344        assert_eq!(menu_bounds.origin, point(px(100.), px(100.)));
345        assert_eq!(menu_bounds.size, size(px(200.), px(300.)));
346    }
347
348    #[gpui::test]
349    fn test_anchored_position_when_scrolled(cx: &mut TestAppContext) {
350        let window = cx.open_window(size(px(800.), px(600.)), |_, _| AnchoredTestView {
351            position: point(px(100.), px(100.)),
352        });
353
354        cx.run_until_parked();
355
356        window
357            .update(cx, |_, window, cx| {
358                let event = gpui::ScrollWheelEvent {
359                    position: point(px(400.), px(300.)),
360                    delta: gpui::ScrollDelta::Pixels(point(px(0.), px(-1000.))),
361                    ..Default::default()
362                };
363                window.dispatch_event(PlatformInput::ScrollWheel(event), cx);
364            })
365            .unwrap();
366
367        cx.run_until_parked();
368
369        let menu_bounds = window
370            .update(cx, |_, window, _| {
371                window.rendered_frame.debug_bounds.get("MENU").copied()
372            })
373            .unwrap()
374            .expect("MENU debug bounds not found");
375
376        assert_eq!(menu_bounds.origin, point(px(100.), px(100.)));
377        assert_eq!(menu_bounds.size, size(px(200.), px(300.)));
378    }
379
380    #[gpui::test]
381    fn test_anchored_snaps_to_window(cx: &mut TestAppContext) {
382        let window = cx.open_window(size(px(800.), px(600.)), |_, _| AnchoredTestView {
383            position: point(px(100.), px(500.)),
384        });
385
386        cx.run_until_parked();
387
388        let menu_bounds = window
389            .update(cx, |_, window, _| {
390                window.rendered_frame.debug_bounds.get("MENU").copied()
391            })
392            .unwrap()
393            .expect("MENU debug bounds not found");
394
395        assert_eq!(menu_bounds.origin, point(px(100.), px(300.)));
396        assert_eq!(menu_bounds.size, size(px(200.), px(300.)));
397    }
398}