gpui_component/plot/shape/
line.rs1use gpui::{
4 Background, BorderStyle, Bounds, Hsla, PaintQuad, Path, PathBuilder, Pixels, Point, Window, px,
5 quad, size,
6};
7
8use crate::plot::{PathCache, ShapeKey, StrokeStyle, origin_point};
9
10#[allow(clippy::type_complexity)]
11pub struct Line<T> {
12 data: Vec<T>,
13 x: Box<dyn Fn(&T) -> Option<f32>>,
14 y: Box<dyn Fn(&T) -> Option<f32>>,
15 stroke: Background,
16 stroke_width: Pixels,
17 stroke_style: StrokeStyle,
18 dot: bool,
19 dot_size: Pixels,
20 dot_fill_color: Hsla,
21 dot_stroke_color: Option<Hsla>,
22}
23
24impl<T> Default for Line<T> {
25 fn default() -> Self {
26 Self {
27 data: Vec::new(),
28 x: Box::new(|_| None),
29 y: Box::new(|_| None),
30 stroke: Default::default(),
31 stroke_width: px(1.),
32 stroke_style: Default::default(),
33 dot: false,
34 dot_size: px(4.),
35 dot_fill_color: gpui::transparent_black(),
36 dot_stroke_color: None,
37 }
38 }
39}
40
41impl<T> Line<T> {
42 pub fn new() -> Self {
43 Self::default()
44 }
45
46 pub fn data<I>(mut self, data: I) -> Self
48 where
49 I: IntoIterator<Item = T>,
50 {
51 self.data = data.into_iter().collect();
52 self
53 }
54
55 pub fn x<F>(mut self, x: F) -> Self
57 where
58 F: Fn(&T) -> Option<f32> + 'static,
59 {
60 self.x = Box::new(x);
61 self
62 }
63
64 pub fn y<F>(mut self, y: F) -> Self
66 where
67 F: Fn(&T) -> Option<f32> + 'static,
68 {
69 self.y = Box::new(y);
70 self
71 }
72
73 pub fn stroke(mut self, stroke: impl Into<Background>) -> Self {
75 self.stroke = stroke.into();
76 self
77 }
78
79 pub fn stroke_width(mut self, stroke_width: impl Into<Pixels>) -> Self {
81 self.stroke_width = stroke_width.into();
82 self
83 }
84
85 pub fn stroke_style(mut self, stroke_style: StrokeStyle) -> Self {
87 self.stroke_style = stroke_style;
88 self
89 }
90
91 pub fn dot(mut self) -> Self {
93 self.dot = true;
94 self
95 }
96
97 pub fn dot_size(mut self, dot_size: impl Into<Pixels>) -> Self {
99 self.dot_size = dot_size.into();
100 self
101 }
102
103 pub fn dot_fill_color(mut self, dot_fill_color: impl Into<Hsla>) -> Self {
105 self.dot_fill_color = dot_fill_color.into();
106 self
107 }
108
109 pub fn dot_stroke_color(mut self, dot_stroke_color: impl Into<Hsla>) -> Self {
111 self.dot_stroke_color = Some(dot_stroke_color.into());
112 self
113 }
114
115 fn paint_dot(&self, dot: Point<Pixels>) -> PaintQuad {
117 quad(
118 gpui::bounds(dot, size(self.dot_size, self.dot_size)),
119 self.dot_size / 2.,
120 self.dot_fill_color,
121 px(1.),
122 self.dot_stroke_color.unwrap_or(self.dot_fill_color),
123 BorderStyle::default(),
124 )
125 }
126
127 fn dots(&self, origin: Point<Pixels>) -> (Vec<Point<Pixels>>, Vec<PaintQuad>) {
129 let mut dots = vec![];
130 let mut paint_dots = vec![];
131
132 for v in self.data.iter() {
133 let x_tick = (self.x)(v);
134 let y_tick = (self.y)(v);
135
136 if let (Some(x), Some(y)) = (x_tick, y_tick) {
137 let pos = origin_point(px(x), px(y), origin);
138
139 if self.dot {
140 let dot_radius = self.dot_size.as_f32() / 2.;
141 let dot_pos = origin_point(px(x - dot_radius), px(y - dot_radius), origin);
142 paint_dots.push(self.paint_dot(dot_pos));
143 }
144
145 dots.push(pos);
146 }
147 }
148
149 (dots, paint_dots)
150 }
151
152 fn build_path(&self, dots: &[Point<Pixels>]) -> Option<Path<Pixels>> {
154 let mut builder = PathBuilder::stroke(self.stroke_width);
155
156 if dots.is_empty() {
157 return None;
158 }
159
160 if dots.len() == 1 {
161 builder.move_to(dots[0]);
162 return builder.build().ok();
163 }
164
165 match self.stroke_style {
166 StrokeStyle::Natural => {
167 builder.move_to(dots[0]);
168 let n = dots.len();
169 for i in 0..n - 1 {
170 let p0 = if i == 0 { dots[0] } else { dots[i - 1] };
171 let p1 = dots[i];
172 let p2 = dots[i + 1];
173 let p3 = if i + 2 < n { dots[i + 2] } else { dots[n - 1] };
174
175 let c1 = Point::new(p1.x + (p2.x - p0.x) / 6.0, p1.y + (p2.y - p0.y) / 6.0);
177 let c2 = Point::new(p2.x - (p3.x - p1.x) / 6.0, p2.y - (p3.y - p1.y) / 6.0);
178
179 builder.cubic_bezier_to(p2, c1, c2);
180 }
181 }
182 StrokeStyle::Linear => {
183 builder.move_to(dots[0]);
184 for p in &dots[1..] {
185 builder.line_to(*p);
186 }
187 }
188 StrokeStyle::StepAfter => {
189 builder.move_to(dots[0]);
190 for (i, p) in dots.windows(2).enumerate() {
191 builder.line_to(Point::new(p[1].x, p[0].y));
192 if i < dots.len() - 2 {
194 builder.line_to(p[1]);
195 }
196 }
197 }
198 }
199
200 builder.build().ok()
201 }
202
203 fn path(&self, bounds: &Bounds<Pixels>) -> (Option<Path<Pixels>>, Vec<PaintQuad>) {
204 let (dots, paint_dots) = self.dots(bounds.origin);
205 (self.build_path(&dots), paint_dots)
206 }
207
208 pub fn paint_cached(
215 &self,
216 bounds: &Bounds<Pixels>,
217 cache: &mut PathCache,
218 window: &mut Window,
219 ) {
220 let (dots, paint_dots) = self.dots(Point::default());
221 let mut key = ShapeKey::new((self.stroke_style, self.stroke_width.as_f32().to_bits()));
222 for dot in &dots {
223 key.point(*dot);
224 }
225 if let Some(path) = cache.get(key.finish(), bounds.origin, || self.build_path(&dots)) {
226 window.paint_path(path, self.stroke);
227 }
228 for dot in paint_dots {
230 let mut dot = dot;
231 dot.bounds.origin = dot.bounds.origin + bounds.origin;
232 window.paint_quad(dot);
233 }
234 }
235
236 pub fn paint(&self, bounds: &Bounds<Pixels>, window: &mut Window) {
238 let (path, dots) = self.path(bounds);
239 if let Some(path) = path {
240 window.paint_path(path, self.stroke);
241 }
242 for dot in dots {
243 window.paint_quad(dot);
244 }
245 }
246}
247
248#[cfg(test)]
249mod tests {
250 use super::*;
251
252 use gpui::{Bounds, point, px};
253
254 #[test]
255 fn test_line_path() {
256 let data = vec![1., 2., 3.];
257 let line = Line::new()
258 .data(data.clone())
259 .x(|v| Some(*v))
260 .y(|v| Some(*v * 2.));
261
262 let bounds = Bounds::new(point(px(0.), px(0.)), size(px(100.), px(100.)));
263 let (path, dots) = line.path(&bounds);
264
265 assert!(path.is_some());
266 assert!(dots.is_empty());
267
268 let line_with_dots = Line::new()
269 .data(data)
270 .x(|v| Some(*v))
271 .y(|v| Some(*v * 2.))
272 .dot();
273
274 let (_, dots) = line_with_dots.path(&bounds);
275 assert_eq!(dots.len(), 3);
276 }
277}