gpui_component/plot/shape/
area.rs

1// @reference: https://d3js.org/d3-shape/area
2
3use gpui::{px, Background, Bounds, Path, PathBuilder, Pixels, Point, Window};
4
5use crate::plot::{origin_point, StrokeStyle};
6
7#[allow(clippy::type_complexity)]
8pub struct Area<T> {
9    data: Vec<T>,
10    x: Box<dyn Fn(&T) -> Option<f32>>,
11    y0: Option<f32>,
12    y1: Box<dyn Fn(&T) -> Option<f32>>,
13    fill: Background,
14    stroke: Background,
15    stroke_style: StrokeStyle,
16}
17
18impl<T> Default for Area<T> {
19    fn default() -> Self {
20        Self {
21            data: Vec::new(),
22            x: Box::new(|_| None),
23            y0: None,
24            y1: Box::new(|_| None),
25            fill: Default::default(),
26            stroke: Default::default(),
27            stroke_style: Default::default(),
28        }
29    }
30}
31
32impl<T> Area<T> {
33    pub fn new() -> Self {
34        Self::default()
35    }
36
37    /// Set the data of the Area.
38    pub fn data<I>(mut self, data: I) -> Self
39    where
40        I: IntoIterator<Item = T>,
41    {
42        self.data = data.into_iter().collect();
43        self
44    }
45
46    /// Set the x of the Area.
47    pub fn x<F>(mut self, x: F) -> Self
48    where
49        F: Fn(&T) -> Option<f32> + 'static,
50    {
51        self.x = Box::new(x);
52        self
53    }
54
55    /// Set the y0 of the Area.
56    pub fn y0(mut self, y0: f32) -> Self {
57        self.y0 = Some(y0);
58        self
59    }
60
61    /// Set the y1 of the Area.
62    pub fn y1<F>(mut self, y1: F) -> Self
63    where
64        F: Fn(&T) -> Option<f32> + 'static,
65    {
66        self.y1 = Box::new(y1);
67        self
68    }
69
70    /// Set the fill color of the Area.
71    pub fn fill(mut self, fill: impl Into<Background>) -> Self {
72        self.fill = fill.into();
73        self
74    }
75
76    /// Set the stroke color of the Area.
77    pub fn stroke(mut self, stroke: impl Into<Background>) -> Self {
78        self.stroke = stroke.into();
79        self
80    }
81
82    /// Set the stroke style of the Area.
83    pub fn stroke_style(mut self, stroke_style: StrokeStyle) -> Self {
84        self.stroke_style = stroke_style;
85        self
86    }
87
88    fn path(&self, bounds: &Bounds<Pixels>) -> (Option<Path<Pixels>>, Option<Path<Pixels>>) {
89        let origin = bounds.origin;
90        let mut area_builder = PathBuilder::fill();
91        let mut line_builder = PathBuilder::stroke(px(1.));
92
93        let mut points = vec![];
94
95        for v in self.data.iter() {
96            let x_tick = (self.x)(v);
97            let y_tick = (self.y1)(v);
98
99            if let (Some(x), Some(y)) = (x_tick, y_tick) {
100                let pos = origin_point(px(x), px(y), origin);
101
102                points.push(pos);
103            }
104        }
105
106        if points.is_empty() {
107            return (None, None);
108        }
109
110        if points.len() == 1 {
111            area_builder.move_to(points[0]);
112            line_builder.move_to(points[0]);
113            return (area_builder.build().ok(), line_builder.build().ok());
114        }
115
116        match self.stroke_style {
117            StrokeStyle::Natural => {
118                area_builder.move_to(points[0]);
119                line_builder.move_to(points[0]);
120                let n = points.len();
121                for i in 0..n - 1 {
122                    let p0 = if i == 0 { points[0] } else { points[i - 1] };
123                    let p1 = points[i];
124                    let p2 = points[i + 1];
125                    let p3 = if i + 2 < n {
126                        points[i + 2]
127                    } else {
128                        points[n - 1]
129                    };
130
131                    // Catmull-Rom to Bezier
132                    let c1 = Point::new(p1.x + (p2.x - p0.x) / 6.0, p1.y + (p2.y - p0.y) / 6.0);
133                    let c2 = Point::new(p2.x - (p3.x - p1.x) / 6.0, p2.y - (p3.y - p1.y) / 6.0);
134
135                    area_builder.cubic_bezier_to(p2, c1, c2);
136                    line_builder.cubic_bezier_to(p2, c1, c2);
137                }
138            }
139            StrokeStyle::Linear => {
140                area_builder.move_to(points[0]);
141                line_builder.move_to(points[0]);
142                for p in &points[1..] {
143                    area_builder.line_to(*p);
144                    line_builder.line_to(*p);
145                }
146            }
147            StrokeStyle::StepAfter => {
148                area_builder.move_to(points[0]);
149                line_builder.move_to(points[0]);
150                for p in points.windows(2) {
151                    area_builder.line_to(Point::new(p[1].x, p[0].y));
152                    area_builder.line_to(Point::new(p[1].x, p[1].y));
153                    line_builder.line_to(Point::new(p[1].x, p[0].y));
154                    line_builder.line_to(Point::new(p[1].x, p[1].y));
155                }
156            }
157        }
158
159        // Close path
160        if let Some(last) = self.data.last() {
161            let x_tick = (self.x)(last);
162            if let (Some(x), Some(y)) = (x_tick, self.y0) {
163                area_builder.line_to(origin_point(px(x), px(y), bounds.origin));
164                area_builder.line_to(origin_point(px(0.), px(y), bounds.origin));
165                area_builder.close();
166            }
167        }
168
169        (area_builder.build().ok(), line_builder.build().ok())
170    }
171
172    /// Paint the Area.
173    pub fn paint(&self, bounds: &Bounds<Pixels>, window: &mut Window) {
174        let (area, line) = self.path(bounds);
175
176        if let Some(area) = area {
177            window.paint_path(area, self.fill);
178        }
179        if let Some(line) = line {
180            window.paint_path(line, self.stroke);
181        }
182    }
183}