gpui/elements/canvas.rs
1use refineable::Refineable as _;
2
3use crate::{
4 App, Bounds, Element, ElementId, GlobalElementId, InspectorElementId, IntoElement, Pixels,
5 Style, StyleRefinement, Styled, Window,
6};
7
8/// Creates a [`Canvas`] that draws with the painting methods on [`Window`].
9///
10/// Use it for custom drawing that doesn't need its own element type, such as a chart or a debug
11/// overlay. `prepaint` runs once the canvas's bounds are known, and returns a value. `paint` runs
12/// later in the same frame, with the same bounds and that value. Draw in `paint`, with calls such
13/// as [`Window::paint_quad`]. Use `prepaint` for work that needs the bounds, such as computing
14/// points from them.
15///
16/// The canvas has no content to size it, so give it a size with a [`Styled`] method, such as
17/// `.size_full()`. For a reusable drawing with its own state, implement [`Element`] instead.
18///
19/// # Example
20///
21/// ```
22/// use std::{cell::Cell, rc::Rc};
23///
24/// use gpui::{
25/// Context, IntoElement, PaintQuad, Point, Pixels, Render, TestApp, Window, canvas, point, prelude::*,
26/// px, rgb,
27/// };
28///
29/// struct Swatch {
30/// origin: Rc<Cell<Option<Point<Pixels>>>>,
31/// painted: Rc<Cell<bool>>,
32/// }
33///
34/// impl Render for Swatch {
35/// fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
36/// let origin = self.origin.clone();
37/// let painted = self.painted.clone();
38/// canvas(
39/// move |bounds, _window, _cx| origin.set(Some(bounds.origin)),
40/// move |bounds, _prepaint_result, window, _cx| {
41/// window.paint_quad(PaintQuad::new(bounds).background(rgb(0x2563eb)));
42/// painted.set(true);
43/// },
44/// )
45/// .size_full()
46/// }
47/// }
48///
49/// let origin = Rc::new(Cell::new(None));
50/// let painted = Rc::new(Cell::new(false));
51/// let mut app = TestApp::new();
52/// let mut window = app.open_window({
53/// let origin = origin.clone();
54/// let painted = painted.clone();
55/// move |_window, _cx| Swatch { origin, painted }
56/// });
57///
58/// window.draw();
59/// assert_eq!(origin.get(), Some(point(px(0.), px(0.))));
60/// assert!(painted.get());
61/// ```
62pub fn canvas<T>(
63 prepaint: impl 'static + FnOnce(Bounds<Pixels>, &mut Window, &mut App) -> T,
64 paint: impl 'static + FnOnce(Bounds<Pixels>, T, &mut Window, &mut App),
65) -> Canvas<T> {
66 Canvas {
67 prepaint: Some(Box::new(prepaint)),
68 paint: Some(Box::new(paint)),
69 style: StyleRefinement::default(),
70 }
71}
72
73/// An element that runs custom drawing code, created with [`canvas`].
74///
75/// Its two callbacks run once each, in the `prepaint` and `paint` phases of the frame that
76/// created it. Use a canvas when a callback is enough. Implement [`Element`] when the drawing needs
77/// its own state across frames.
78pub struct Canvas<T> {
79 prepaint: Option<Box<dyn FnOnce(Bounds<Pixels>, &mut Window, &mut App) -> T>>,
80 paint: Option<Box<dyn FnOnce(Bounds<Pixels>, T, &mut Window, &mut App)>>,
81 style: StyleRefinement,
82}
83
84impl<T: 'static> IntoElement for Canvas<T> {
85 type Element = Self;
86
87 fn into_element(self) -> Self::Element {
88 self
89 }
90}
91
92impl<T: 'static> Element for Canvas<T> {
93 type RequestLayoutState = Style;
94 type PrepaintState = Option<T>;
95
96 fn id(&self) -> Option<ElementId> {
97 None
98 }
99
100 fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
101 None
102 }
103
104 fn request_layout(
105 &mut self,
106 _id: Option<&GlobalElementId>,
107 _inspector_id: Option<&InspectorElementId>,
108 window: &mut Window,
109 cx: &mut App,
110 ) -> (crate::LayoutId, Self::RequestLayoutState) {
111 let mut style = Style::default();
112 style.refine(&self.style);
113 let layout_id = window.request_layout(style.clone(), [], cx);
114 (layout_id, style)
115 }
116
117 fn prepaint(
118 &mut self,
119 _id: Option<&GlobalElementId>,
120 _inspector_id: Option<&InspectorElementId>,
121 bounds: Bounds<Pixels>,
122 _request_layout: &mut Style,
123 window: &mut Window,
124 cx: &mut App,
125 ) -> Option<T> {
126 Some(self.prepaint.take().unwrap()(bounds, window, cx))
127 }
128
129 fn paint(
130 &mut self,
131 _id: Option<&GlobalElementId>,
132 _inspector_id: Option<&InspectorElementId>,
133 bounds: Bounds<Pixels>,
134 style: &mut Style,
135 prepaint: &mut Self::PrepaintState,
136 window: &mut Window,
137 cx: &mut App,
138 ) {
139 let prepaint = prepaint.take().unwrap();
140 style.paint(bounds, window, cx, |window, cx| {
141 (self.paint.take().unwrap())(bounds, prepaint, window, cx)
142 });
143 }
144}
145
146impl<T> Styled for Canvas<T> {
147 fn style(&mut self) -> &mut crate::StyleRefinement {
148 &mut self.style
149 }
150}