gpui_ce_motion/vector/
tools.rs1use super::{PathCommand, PathError, PathShape, flatten, lerp};
3
4#[derive(Clone, Copy, Debug)]
5struct Segment {
6 from: [f64; 2],
7 to: [f64; 2],
8 end: f64,
9}
10
11#[derive(Clone, Copy, Debug, PartialEq)]
13pub struct PathPoint {
14 pub position: [f64; 2],
16 pub tangent_degrees: f64,
18}
19
20#[derive(Clone, Debug)]
24pub struct PathMeasure {
25 segments: Vec<Segment>,
26 length: f64,
27}
28
29impl PathMeasure {
30 pub fn new(shape: &PathShape) -> Result<Self, PathError> {
32 Self::from_commands(shape.commands())
33 }
34
35 fn from_commands(commands: &[PathCommand]) -> Result<Self, PathError> {
36 let mut vertices = Vec::new();
37
38 flatten(commands, &mut vertices);
39 let mut segments = Vec::new();
40 let mut length = 0.0;
41
42 for pair in vertices.windows(2).filter(|pair| !pair[1].start) {
43 let from = pair[0].point;
44 let to = pair[1].point;
45 let distance = (to[0] - from[0]).hypot(to[1] - from[1]);
46
47 if distance > 0.0 {
48 length += distance;
49 segments.push(Segment {
50 from,
51 to,
52 end: length,
53 });
54 }
55 }
56
57 if segments.is_empty() {
58 return Err(PathError::Geometry);
59 }
60
61 Ok(Self { segments, length })
62 }
63
64 pub fn length(&self) -> f64 {
66 self.length
67 }
68
69 pub fn point(&self, progress: f64) -> PathPoint {
73 assert!(progress.is_finite(), "path progress must be finite");
74 let distance = progress.clamp(0.0, 1.0) * self.length;
75
76 let index = self
77 .segments
78 .partition_point(|segment| segment.end < distance)
79 .min(self.segments.len() - 1);
80
81 let segment = self.segments[index];
82
83 let start = if index == 0 {
84 0.0
85 } else {
86 self.segments[index - 1].end
87 };
88
89 let t = ((distance - start) / (segment.end - start)).clamp(0.0, 1.0);
90
91 PathPoint {
92 position: lerp(segment.from, segment.to, t),
93 tangent_degrees: (segment.to[1] - segment.from[1])
94 .atan2(segment.to[0] - segment.from[0])
95 .to_degrees(),
96 }
97 }
98}
99
100impl PathShape {
101 pub fn normalize_for_morph(
113 &self,
114 other: &Self,
115 samples: usize,
116 ) -> Result<(Self, Self), PathError> {
117 if !(2..=4096).contains(&samples) {
118 return Err(PathError::Complexity);
119 }
120
121 let contours = |shape: &Self| -> Result<Vec<(PathMeasure, bool)>, PathError> {
122 let commands = shape.commands();
123 let mut result = Vec::new();
124 let mut start = 0;
125
126 for end in 1..=commands.len() {
127 if end == commands.len() || matches!(commands[end], PathCommand::Move(_)) {
128 result.push((
129 PathMeasure::from_commands(&commands[start..end])?,
130 matches!(commands[end - 1], PathCommand::Close),
131 ));
132 start = end;
133 }
134 }
135
136 Ok(result)
137 };
138
139 let a = contours(self)?;
140 let b = contours(other)?;
141
142 if a.len() != b.len() || a.iter().zip(&b).any(|(a, b)| a.1 != b.1) {
143 return Err(PathError::Topology);
144 }
145
146 if a.len().saturating_mul(samples) > 65_536 {
147 return Err(PathError::Complexity);
148 }
149
150 let resample = |contours: Vec<(PathMeasure, bool)>| {
151 let mut commands = Vec::new();
152
153 for (measure, closed) in contours {
154 for i in 0..samples {
155 let divisor = if closed { samples } else { samples - 1 };
156 let point = measure.point(i as f64 / divisor as f64).position;
157
158 commands.push(if i == 0 {
159 PathCommand::Move(point)
160 } else {
161 PathCommand::Line(point)
162 });
163 }
164
165 if closed {
166 commands.push(PathCommand::Close);
167 }
168 }
169
170 Self::new(commands)
171 };
172
173 Ok((resample(a)?, resample(b)?))
174 }
175}