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gpui_base/input/base/
kind.rs

1//! Compile-time input modes.
2//!
3//! The three input states are one engine seen through a mode marker, one per
4//! state:
5//!
6//! ```ignore
7//! pub type InputState    = InputBaseState<InputMode>;
8//! pub type TextareaState = InputBaseState<TextareaMode>;
9//! pub type EditorState   = InputBaseState<EditorMode>;
10//! ```
11//!
12//! A method that only makes sense for one mode lives in that mode's `impl`
13//! block, so it does not exist on the others: `InputState` has no `auto_grow`
14//! or `soft_wrap`, `TextareaState` has no `masked` or `line_number`, and only
15//! `EditorState` performs code actions. Methods shared by the two multi-line
16//! modes go on [`MultiLineMode`]. Reaching for the wrong one is a compile
17//! error rather than a debug assertion.
18//!
19//! [`super::LayoutMode`] carries the same distinction at runtime, since the
20//! engine branches on it while editing. The marker only decides which API is
21//! reachable.
22
23use std::cell::RefCell;
24use std::rc::Rc;
25
26use gpui::{Div, Entity, Stateful, Window};
27use ropey::Rope;
28
29use super::decorations::DecorationCollections;
30use super::lsp::{ContextMenuContent, HoverDefinition, InlineCompletion};
31use crate::input::{
32    HighlightStyleResolver, InputEdit, InputHighlighter, RangeDecoration, SyntaxContext,
33    TextDecoration,
34};
35use crate::input::{HoverPopoverState, Lsp};
36use gpui::Task;
37
38use super::InputBaseState;
39
40/// A single-line text field: the mode of [`crate::input::InputState`].
41pub struct InputMode;
42
43/// Ordinary multi-line text: the mode of [`crate::input::TextareaState`].
44pub struct TextareaMode;
45
46/// Source code, with language features: the mode of [`crate::input::EditorState`].
47pub struct EditorMode;
48
49mod sealed {
50    pub trait Sealed {}
51}
52
53impl sealed::Sealed for InputMode {}
54impl sealed::Sealed for TextareaMode {}
55impl sealed::Sealed for EditorMode {}
56
57/// The modes whose layout spans more than one line: [`TextareaMode`] and
58/// [`EditorMode`].
59///
60/// Soft wrap, wrapping indent and the search session are meaningless in a
61/// single-line field, but shared by the two multi-line modes. Bounding an
62/// `impl` block on this trait puts those methods on both without writing them
63/// twice, and keeps them off [`InputMode`].
64pub trait MultiLineMode: InputModeKind {}
65
66impl MultiLineMode for TextareaMode {}
67impl MultiLineMode for EditorMode {}
68
69/// What the renderer may read out of a mode's extra state.
70///
71/// Kept apart from [`InputModeKind`] on purpose. This trait is *data*: the
72/// renderer is generic over the mode, so it cannot name `EditorExtras` and
73/// reach its fields directly, and these are the accessors it goes through
74/// instead. Every one of them has an empty answer, which is what a plain input
75/// and a textarea give.
76///
77/// [`InputModeKind`] is *behavior*: points where the engine hands control back
78/// during an edit. Adding a field an editor renders belongs here and leaves
79/// the engine's callbacks alone.
80pub trait InputExtras: Default + 'static {
81    /// Decoration ranges to paint, innermost collection first.
82    fn decoration_layers(&self) -> Vec<&[TextDecoration]> {
83        Vec::new()
84    }
85
86    /// Geometric decorations intersecting visible, non-folded buffer spans.
87    fn range_decorations(&self, _ranges: &[std::ops::Range<usize>]) -> Vec<&RangeDecoration> {
88        Vec::new()
89    }
90
91    /// Semantic-token styles for a visible range, when an LSP supplies them.
92    fn semantic_token_styles(
93        &self,
94        _text: &Rope,
95        _range: &std::ops::Range<usize>,
96        _resolver: &dyn HighlightStyleResolver,
97    ) -> Vec<(std::ops::Range<usize>, gpui::HighlightStyle)> {
98        Vec::new()
99    }
100
101    /// Document colours to paint as swatches, when an LSP supplies them.
102    fn document_color_swatches(
103        &self,
104        _text: &Rope,
105        _range: &std::ops::Range<usize>,
106    ) -> Vec<(std::ops::Range<usize>, gpui::Hsla)> {
107        Vec::new()
108    }
109
110    /// The symbol range the hover popover is anchored to.
111    fn hover_symbol_range(&self) -> Option<std::ops::Range<usize>> {
112        None
113    }
114
115    /// The inline completion to paint as ghost text.
116    fn inline_completion_item(&self) -> Option<&lsp_types::InlineCompletionItem> {
117        None
118    }
119
120    /// What this mode can offer its context menu: go-to-definition, code actions.
121    fn context_menu_capabilities(&self) -> (bool, bool) {
122        (false, false)
123    }
124}
125
126/// A mode with nothing extra to render.
127impl InputExtras for () {}
128
129/// Hooks the shared engine calls back into for mode-specific work.
130///
131/// The engine's render path is generic over the mode, so it cannot name a
132/// specific state type. This hook is the seam: each implementation is written
133/// for one concrete mode, so inside it `Entity<InputBaseState<Self>>` is that
134/// mode's own state type.
135/// Sealed: the engine branches on a closed set of runtime modes, so the
136/// markers are a closed set too. The three above are all of them.
137pub trait InputModeKind: sealed::Sealed + Sized + 'static {
138    /// Whether this kind of input spans more than one line.
139    ///
140    /// The kind decides this, not the layout: [`super::LayoutMode`] carries
141    /// how many rows to show and how to grow, which is a different question
142    /// from whether the input is a text field or a document. Deriving it from
143    /// the layout let the two disagree — an auto-growing textarea capped at
144    /// one row used to report itself as single-line.
145    const MULTI_LINE: bool;
146
147    /// Whether this kind of input is a source-code editor.
148    const CODE_EDITOR: bool = false;
149
150    /// State only this mode needs.
151    ///
152    /// The engine is shared, but its parts are not: a single-line field has no
153    /// use for an LSP client or a search session, and an editor has no use for
154    /// number stepping. Keeping those here means a form full of text fields
155    /// does not carry an editor's worth of machinery.
156    type Extras: InputExtras;
157
158    /// Drives the syntax highlighter after the text changed.
159    ///
160    /// Only a code editor has one. The engine's edit path is generic over the
161    /// mode, so it dispatches here, where `Self` is concrete and the highlighter
162    /// can be handed this mode's own context.
163    fn drive_highlighter(
164        _highlighter: &Rc<RefCell<Option<Box<dyn InputHighlighter>>>>,
165        _edit: InputEdit,
166        _text: &Rope,
167        _folding: bool,
168        _window: &mut Window,
169        _cx: &mut gpui::Context<InputBaseState<Self>>,
170    ) {
171    }
172
173    /// Drives the syntax highlighter once for several edits applied as one
174    /// change, each paired with the text right after it.
175    fn drive_highlighter_batch(
176        _highlighter: &Rc<RefCell<Option<Box<dyn InputHighlighter>>>>,
177        _edits: &[(InputEdit, Rope)],
178        _folding: bool,
179        _window: &mut Window,
180        _cx: &mut gpui::Context<InputBaseState<Self>>,
181    ) {
182    }
183
184    /// The range highlighted while Cmd-hovering a symbol, with its style.
185    fn hover_definition_style(
186        _state: &InputBaseState<Self>,
187        _cx: &gpui::App,
188    ) -> Option<(std::ops::Range<usize>, gpui::HighlightStyle)> {
189        None
190    }
191
192    /// The hitbox for Cmd-hover, when the mode supports go-to-definition.
193    fn hover_definition_hitbox(
194        _state: &InputBaseState<Self>,
195        _window: &mut Window,
196        _cx: &gpui::App,
197    ) -> Option<gpui::Hitbox> {
198        None
199    }
200
201    /// Drops cached language-server results, e.g. after the text is replaced.
202    fn reset_language_features(_state: &mut InputBaseState<Self>) {}
203
204    /// Drops decorations and hover state when the text is replaced wholesale.
205    fn reset_annotations(_state: &mut InputBaseState<Self>) {}
206
207    /// Syntax context at `offset` for editing decisions.
208    ///
209    /// Only a code editor can have a provider installed; the default answer
210    /// is `Code`, which preserves character-heuristic behavior.
211    fn editing_syntax_context(_state: &InputBaseState<Self>, _offset: usize) -> SyntaxContext {
212        SyntaxContext::Code
213    }
214
215    /// Slides decoration ranges along with an edit.
216    fn adjust_annotations(
217        _state: &mut InputBaseState<Self>,
218        _range: &std::ops::Range<usize>,
219        _new_len: usize,
220    ) {
221    }
222
223    /// Refreshes language-server state after the text changed.
224    fn refresh_language_features(
225        _state: &mut InputBaseState<Self>,
226        _window: &mut Window,
227        _cx: &mut gpui::Context<InputBaseState<Self>>,
228    ) {
229    }
230
231    /// Takes the pending inline completion, when Tab should accept it.
232    fn accept_inline_completion(
233        _state: &mut InputBaseState<Self>,
234        _window: &mut Window,
235        _cx: &mut gpui::Context<InputBaseState<Self>>,
236    ) -> bool {
237        false
238    }
239
240    /// Whether an inline completion is waiting to be accepted.
241    fn has_inline_completion(_state: &InputBaseState<Self>) -> bool {
242        false
243    }
244
245    /// Reacts to a click, for Cmd-click go-to-definition.
246    fn on_click(
247        _state: &mut InputBaseState<Self>,
248        _event: &gpui::MouseDownEvent,
249        _offset: usize,
250        _window: &mut Window,
251        _cx: &mut gpui::Context<InputBaseState<Self>>,
252    ) -> bool {
253        false
254    }
255
256    /// Drops hover state when the pointer leaves or focus moves.
257    fn clear_hover_state(
258        _state: &mut InputBaseState<Self>,
259        _cx: &mut gpui::Context<InputBaseState<Self>>,
260    ) {
261    }
262
263    /// Offers freshly typed text to the completion engine.
264    fn on_text_typed(
265        _state: &mut InputBaseState<Self>,
266        _range: &std::ops::Range<usize>,
267        _text: &str,
268        _window: &mut Window,
269        _cx: &mut gpui::Context<InputBaseState<Self>>,
270    ) {
271    }
272
273    /// Drops any inline completion after the text or cursor moved.
274    fn clear_inline_completion(
275        _state: &mut InputBaseState<Self>,
276        _cx: &mut gpui::Context<InputBaseState<Self>>,
277    ) {
278    }
279
280    /// Closes any open completion or code-action menu.
281    fn hide_context_menu(
282        _state: &mut InputBaseState<Self>,
283        _cx: &mut gpui::Context<InputBaseState<Self>>,
284    ) {
285    }
286
287    /// Whether a completion or code-action menu is currently open.
288    fn is_context_menu_open(_state: &InputBaseState<Self>, _cx: &gpui::App) -> bool {
289        false
290    }
291
292    /// Lets an open menu consume the action first. Returns true when it did.
293    fn handle_context_menu_action(
294        _state: &mut InputBaseState<Self>,
295        _action: Box<dyn gpui::Action>,
296        _window: &mut Window,
297        _cx: &mut gpui::Context<InputBaseState<Self>>,
298    ) -> bool {
299        false
300    }
301
302    /// Highlights the symbol under the pointer for go-to-definition.
303    ///
304    /// Separate from [`Self::on_mouse_move`]: this runs on paths that have no
305    /// mouse event to hand over, such as opening the context menu.
306    fn on_hover_definition(
307        _state: &mut InputBaseState<Self>,
308        _offset: usize,
309        _window: &mut Window,
310        _cx: &mut gpui::Context<InputBaseState<Self>>,
311    ) {
312    }
313
314    /// Reacts to the pointer moving, for the hover popover.
315    fn on_mouse_move(
316        _state: &mut InputBaseState<Self>,
317        _offset: usize,
318        _event: &gpui::MouseMoveEvent,
319        _window: &mut Window,
320        _cx: &mut gpui::Context<InputBaseState<Self>>,
321    ) {
322    }
323
324    /// Registers the actions that only this mode handles.
325    fn register_actions(
326        element: Stateful<Div>,
327        _entity: &Entity<InputBaseState<Self>>,
328        _window: &mut Window,
329    ) -> Stateful<Div> {
330        element
331    }
332}
333
334impl InputModeKind for InputMode {
335    const MULTI_LINE: bool = false;
336
337    /// A single-line field needs nothing beyond the shared engine. Masking,
338    /// validation and number stepping live there: together they are ~120 bytes
339    /// and their access sites sit inside the shared edit path, so separating
340    /// them would cost more in dispatch than it saves.
341    type Extras = ();
342}
343impl InputModeKind for TextareaMode {
344    const MULTI_LINE: bool = true;
345
346    /// Ordinary multi-line text needs nothing beyond the shared engine.
347    type Extras = ();
348}
349// `EditorMode`'s implementation lives with the editor code, next to the
350// language features it dispatches to.
351
352/// What a code editor adds on top of multi-line text: language features.
353pub struct EditorExtras {
354    pub(crate) lsp: Lsp,
355    pub(crate) decorations: DecorationCollections,
356    pub(crate) range_decorations: DecorationCollections<RangeDecoration>,
357    pub(crate) inline_completion: InlineCompletion,
358    pub(crate) context_menu_content: ContextMenuContent,
359    pub(crate) hover_popover: Option<HoverPopoverState>,
360    pub(crate) hover_definition: HoverDefinition,
361    pub(crate) context_menu_task: Task<anyhow::Result<()>>,
362}
363
364impl Default for EditorExtras {
365    fn default() -> Self {
366        Self {
367            lsp: Lsp::default(),
368            decorations: DecorationCollections::default(),
369            range_decorations: DecorationCollections::default(),
370            inline_completion: InlineCompletion::default(),
371            context_menu_content: ContextMenuContent::default(),
372            hover_popover: None,
373            hover_definition: HoverDefinition::default(),
374            context_menu_task: Task::ready(Ok(())),
375        }
376    }
377}