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use crate::code::shaders::shader::create_shader; use crate::Resource; pub struct FragmentShader { id : u32 } impl FragmentShader { pub fn new(source: &str) -> Result<Self, String> { let id = create_shader(gl::FRAGMENT_SHADER, &source); match id { Ok(id) => Ok(Self{ id }), Err(err) => Err(err) } } } impl Drop for FragmentShader { fn drop(&mut self) { unsafe { gl::DeleteShader(self.get_id()); } } } impl Resource for FragmentShader { fn get_id(&self) -> u32 { self.id } }