[−][src]Struct gpu::VertexArrayObject
Methods
impl VertexArrayObject
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pub fn new() -> VertexArrayObject
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pub fn set_vertex_buffer(&mut self, buffer: &Buffer, index: u32, elements: u32)
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pub fn set_vertices(&mut self, vertices: u32)
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pub fn get_vertices(&self) -> u32
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Trait Implementations
impl Resource for VertexArrayObject
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impl Drop for VertexArrayObject
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Auto Trait Implementations
impl Send for VertexArrayObject
impl Unpin for VertexArrayObject
impl Sync for VertexArrayObject
impl UnwindSafe for VertexArrayObject
impl RefUnwindSafe for VertexArrayObject
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,