1pub mod config;
20pub mod backend;
21pub mod mpr_ops;
22pub mod colormap;
23pub mod window_level;
24pub mod cpu_executor;
25pub mod marching_cubes;
26pub mod mesh;
27
28#[cfg(feature = "gpu")]
29pub mod gpu_executor;
30#[cfg(feature = "gpu")]
31pub mod volume_render;
32#[cfg(feature = "gpu")]
33pub mod gpu_marching_cubes;
34
35pub use backend::{
37 BackendSelectionReason, BackendSelector, BackendStatistics,
38 ComputeBackend, GpuCapabilityInfo,
39};
40pub use colormap::Colormap;
41pub use cpu_executor::CpuMprExecutor;
42pub use marching_cubes::{MarchingCubes, Mesh, Triangle, Vertex};
43pub use mesh::{
44 export_to_ply, fill_holes, remove_islands, smooth_mesh,
45 HoleFillingConfig, HoleFillingMethod, HoleFillingResult,
46 IslandRemovalConfig, IslandRemovalResult, ManifoldValidation,
47 MeshProcessingSettings, PlyExportOptions, PlyFormat,
48 SmoothingAlgorithm, SmoothingConfig, SmoothingResult,
49};
50pub use mpr_ops::{
51 ExtractParams, MprError, MprExecutor, MprOperation,
52 MprResult, MprTiming, WindowLevelParams,
53};
54pub use window_level::{ct_preset, WindowLevelProcessor};
55
56#[cfg(feature = "gpu")]
57pub use gpu_executor::{
58 GpuMemoryStrategy, GpuMprExecutor, GpuVolume,
59 MAX_GPU_BUFFER_SIZE, SAFE_GPU_BUFFER_SIZE,
60};
61#[cfg(feature = "gpu")]
62pub use gpu_marching_cubes::GpuMarchingCubes;
63#[cfg(feature = "gpu")]
64pub use volume_render::{
65 Camera, ClipBoxConfig, ClipPlaneConfig, DvrOptions,
66 MaskConfig, RenderMode, RenderResult, SlicePlaneConfig,
67 SculptUniforms, TransferFunction, TransferFunctionEntry,
68 TransferFunctionPreset, VolumeRenderer,
69};