#[repr(C)]pub struct D3D12_COMPUTE_PIPELINE_STATE_DESC {
pub pRootSignature: *mut ID3D12RootSignature,
pub CS: D3D12_SHADER_BYTECODE,
pub NodeMask: u32,
pub CachedPSO: D3D12_CACHED_PIPELINE_STATE,
pub Flags: u32,
}
Fields§
§pRootSignature: *mut ID3D12RootSignature
§CS: D3D12_SHADER_BYTECODE
§NodeMask: u32
§CachedPSO: D3D12_CACHED_PIPELINE_STATE
§Flags: u32
Trait Implementations§
source§impl Clone for D3D12_COMPUTE_PIPELINE_STATE_DESC
impl Clone for D3D12_COMPUTE_PIPELINE_STATE_DESC
source§fn clone(&self) -> D3D12_COMPUTE_PIPELINE_STATE_DESC
fn clone(&self) -> D3D12_COMPUTE_PIPELINE_STATE_DESC
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for D3D12_COMPUTE_PIPELINE_STATE_DESC
impl Default for D3D12_COMPUTE_PIPELINE_STATE_DESC
source§fn default() -> D3D12_COMPUTE_PIPELINE_STATE_DESC
fn default() -> D3D12_COMPUTE_PIPELINE_STATE_DESC
Returns the “default value” for a type. Read more
impl Copy for D3D12_COMPUTE_PIPELINE_STATE_DESC
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_COMPUTE_PIPELINE_STATE_DESC
impl !Send for D3D12_COMPUTE_PIPELINE_STATE_DESC
impl !Sync for D3D12_COMPUTE_PIPELINE_STATE_DESC
impl Unpin for D3D12_COMPUTE_PIPELINE_STATE_DESC
impl UnwindSafe for D3D12_COMPUTE_PIPELINE_STATE_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more