Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_RESOURCE_STATE_COPY_DEST
source · pub const D3D12_RESOURCE_STATE_COPY_DEST: u32 = 0x400; // 1_024u32
pub const D3D12_RESOURCE_STATE_COPY_DEST: u32 = 0x400; // 1_024u32