Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT
source · pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: u32 = 16; // 16u32
pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: u32 = 16; // 16u32