Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_QUERY_HEAP_TYPE_OCCLUSION
source · pub const D3D12_QUERY_HEAP_TYPE_OCCLUSION: u32 = 0; // 0u32
pub const D3D12_QUERY_HEAP_TYPE_OCCLUSION: u32 = 0; // 0u32