Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_IA_PRIMITIVE_ID_BIT_COUNT
source · pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: u32 = 32; // 32u32
pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: u32 = 32; // 32u32