Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_GS_INPUT_REGISTER_VERTICES
source · pub const D3D12_GS_INPUT_REGISTER_VERTICES: u32 = 32; // 32u32
pub const D3D12_GS_INPUT_REGISTER_VERTICES: u32 = 32; // 32u32