Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_FORMAT_SUPPORT1_SO_BUFFER
source · pub const D3D12_FORMAT_SUPPORT1_SO_BUFFER: u32 = 0x8; // 8u32
pub const D3D12_FORMAT_SUPPORT1_SO_BUFFER: u32 = 0x8; // 8u32