Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_ANISOTROPIC_FILTERING_BIT
source · pub const D3D12_ANISOTROPIC_FILTERING_BIT: u32 = 0x40; // 64u32
pub const D3D12_ANISOTROPIC_FILTERING_BIT: u32 = 0x40; // 64u32