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//! An experimental async GPU compute library based on [`wgpu`](https://github.com/gfx-rs/wgpu).
//! It is meant to be used alongside `wgpu` if desired.
//!
//! To start using `gpgpu`, just create a [`Framework`](crate::Framework) instance
//! and follow the [examples](https://github.com/UpsettingBoy/gpgpu-rs/tree/dev/examples) in the main repository.
//!
//! # Example
//! Small program that multiplies 2 vectors A and B; and stores the
//! result in another vector C.
//! ## Rust program
//! ```no_run
//! use gpgpu::*;
//! fn main() -> Result<(), Box<dyn std::error::Error>> {
//! // Framework initialization
//! let fw = Framework::default();
//!
//! // Original CPU data
//! let cpu_data = (0..10000).into_iter().collect::<Vec<u32>>();
//!
//! // GPU buffer creation
//! let buf_a = GpuBuffer::from_slice(&fw, &cpu_data); // Input
//! let buf_b = GpuBuffer::from_slice(&fw, &cpu_data); // Input
//! let buf_c = GpuBuffer::<u32>::with_capacity(&fw, cpu_data.len() as u64); // Output
//!
//! // Shader load from SPIR-V binary file
//! let shader = Shader::from_spirv_file(&fw, "<SPIR-V shader path>")?;
//! // or from a WGSL source file
//! let shader = Shader::from_wgsl_file(&fw, "<WGSL shader path>")?;
//!
//! // Descriptor set and program creation
//! let desc = DescriptorSet::default()
//! .bind_buffer(&buf_a, GpuBufferUsage::ReadOnly)
//! .bind_buffer(&buf_b, GpuBufferUsage::ReadOnly)
//! .bind_buffer(&buf_c, GpuBufferUsage::ReadWrite);
//! let program = Program::new(&shader, "main").add_descriptor_set(desc); // Entry point
//!
//! // Kernel creation and enqueuing
//! Kernel::new(&fw, program).enqueue(cpu_data.len() as u32, 1, 1); // Enqueuing, not very optimus 😅
//!
//! let output = buf_c.read_vec_blocking()?; // Read back C from GPU
//! for (a, b) in cpu_data.into_iter().zip(output) {
//! assert_eq!(a.pow(2), b);
//! }
//!
//! Ok(())
//! }
//! ```
//!
//! ## Shader program
//! The shader is written in [WGSL](https://gpuweb.github.io/gpuweb/wgsl/)
//! ```ignore
//! // Vector type definition. Used for both input and output
//! struct Vector {
//! data: [[stride(4)]] array<u32>;
//! };
//!
//! // A, B and C vectors
//! [[group(0), binding(0)]] var<storage, read> a: Vector;
//! [[group(0), binding(1)]] var<storage, read> b: Vector;
//! [[group(0), binding(2)]] var<storage, read_write> c: Vector;
//!
//! [[stage(compute), workgroup_size(1)]]
//! fn main([[builtin(global_invocation_id)]] global_id: vec3<u32>) {
//! c.data[global_id.x] = a.data[global_id.x] * b.data[global_id.x];
//! }
//! ```
//!
use std::{marker::PhantomData, sync::Arc};
#[cfg(feature = "integrate-ndarray")]
pub use features::integrate_ndarray::GpuArray;
pub use primitives::{BufOps, ImgOps};
pub mod features;
pub mod framework;
pub mod kernel;
pub mod primitives;
/// Entry point of `gpgpu`. A [`Framework`] must be created
/// first as all GPU primitives needs it to be created.
pub struct Framework {
device: Arc<wgpu::Device>,
queue: wgpu::Queue,
}
#[derive(PartialEq, Eq)]
pub enum GpuBufferUsage {
/// Read-only object.
/// ### Example WGSL syntax:
/// ```ignore
/// [[group(0), binding(0)]] var<storage, read> input: Vector;
/// ```
ReadOnly,
/// Read-write object.
/// ### Example WGSL syntax:
/// ```ignore
/// [[group(0), binding(0)]] var<storage, read_write> input: Vector;
/// ```
ReadWrite,
}
/// Vector of contiguous homogeneous elements on GPU memory.
/// Its elements must implement [`bytemuck::Pod`].
///
/// Equivalent to OpenCL's Buffer objects.
///
/// More information about its shader representation is
/// under the [`DescriptorSet::bind_buffer`](crate::DescriptorSet::bind_buffer) documentation.
pub struct GpuBuffer<'fw, T> {
fw: &'fw Framework,
buf: wgpu::Buffer,
size: u64,
marker: PhantomData<T>,
}
/// Uniform vector of contiguous homogeneous elements on GPU memory.
/// Recommended for small, read-only buffers.
/// Its elements must implement [`bytemuck::Pod`].
///
/// Equivalent to OpenCL's Uniform Buffer objects.
///
/// More information about its shader representation is
/// under the [`DescriptorSet::bind_uniform_buffer`](crate::DescriptorSet::bind_uniform_buffer) documentation.
pub struct GpuUniformBuffer<'fw, T> {
fw: &'fw Framework,
buf: wgpu::Buffer,
size: u64,
marker: PhantomData<T>,
}
/// 2D-image of homogeneous pixels.
///
/// Equivalent to write-only OpenCL's Image objects.
///
/// More information about its shader representation is
/// under the [`DescriptorSet::bind_image`](crate::DescriptorSet::bind_image) documentation.
pub struct GpuImage<'fw, P> {
fw: &'fw Framework,
texture: wgpu::Texture,
size: wgpu::Extent3d,
full_view: wgpu::TextureView,
pixel: PhantomData<P>,
}
/// 2D-image of homogeneous pixels.
///
/// Equivalent to read-only OpenCL's Image objects.
///
/// More information about its shader representation is
/// under the [`DescriptorSet::bind_const_image`](crate::DescriptorSet::bind_const_image) documentation.
pub struct GpuConstImage<'fw, P> {
fw: &'fw Framework,
texture: wgpu::Texture,
size: wgpu::Extent3d,
full_view: wgpu::TextureView,
pixel: PhantomData<P>,
}
/// Represents a shader.
///
/// It's just a wrapper over [`wgpu::ShaderModule`].
pub struct Shader(wgpu::ShaderModule);
/// Represents an entry point with its bindings on a [`Shader`].
pub struct Program<'sha, 'res> {
shader: &'sha Shader,
entry_point: String,
descriptors: Vec<DescriptorSet<'res>>,
}
/// Contains a binding group of resources.
#[derive(Default, Clone)]
pub struct DescriptorSet<'res> {
set_layout: Vec<wgpu::BindGroupLayoutEntry>,
binds: Vec<wgpu::BindGroupEntry<'res>>,
}
/// Used to enqueue the execution of a shader with the bidings provided.
///
/// Equivalent to OpenCL's Kernel.
pub struct Kernel<'fw> {
fw: &'fw Framework,
pipeline: wgpu::ComputePipeline,
sets: Vec<wgpu::BindGroup>,
entry_point: String,
}
