pub struct ScoreMethods<'a, S>where
S: 'a,{ /* private fields */ }
Expand description
A builder providing access to all methods supported on score resources.
It is not used directly, but through the GamesManagement
hub.
§Example
Instantiate a resource builder
extern crate hyper;
extern crate hyper_rustls;
extern crate google_gamesmanagement1_management as gamesmanagement1_management;
use std::default::Default;
use gamesmanagement1_management::{GamesManagement, oauth2, hyper, hyper_rustls, chrono, FieldMask};
let secret: oauth2::ApplicationSecret = Default::default();
let auth = oauth2::InstalledFlowAuthenticator::builder(
secret,
oauth2::InstalledFlowReturnMethod::HTTPRedirect,
).build().await.unwrap();
let mut hub = GamesManagement::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
// Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
// like `reset(...)`, `reset_all(...)`, `reset_all_for_all_players(...)`, `reset_for_all_players(...)` and `reset_multiple_for_all_players(...)`
// to build up your call.
let rb = hub.scores();
Implementations§
source§impl<'a, S> ScoreMethods<'a, S>
impl<'a, S> ScoreMethods<'a, S>
sourcepub fn reset(&self, leaderboard_id: &str) -> ScoreResetCall<'a, S>
pub fn reset(&self, leaderboard_id: &str) -> ScoreResetCall<'a, S>
Create a builder to help you perform the following task:
Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
§Arguments
leaderboardId
- The ID of the leaderboard.
sourcepub fn reset_all(&self) -> ScoreResetAllCall<'a, S>
pub fn reset_all(&self) -> ScoreResetAllCall<'a, S>
Create a builder to help you perform the following task:
Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.
sourcepub fn reset_all_for_all_players(&self) -> ScoreResetAllForAllPlayerCall<'a, S>
pub fn reset_all_for_all_players(&self) -> ScoreResetAllForAllPlayerCall<'a, S>
Create a builder to help you perform the following task:
Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.
sourcepub fn reset_for_all_players(
&self,
leaderboard_id: &str
) -> ScoreResetForAllPlayerCall<'a, S>
pub fn reset_for_all_players( &self, leaderboard_id: &str ) -> ScoreResetForAllPlayerCall<'a, S>
Create a builder to help you perform the following task:
Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.
§Arguments
leaderboardId
- The ID of the leaderboard.
sourcepub fn reset_multiple_for_all_players(
&self,
request: ScoresResetMultipleForAllRequest
) -> ScoreResetMultipleForAllPlayerCall<'a, S>
pub fn reset_multiple_for_all_players( &self, request: ScoresResetMultipleForAllRequest ) -> ScoreResetMultipleForAllPlayerCall<'a, S>
Create a builder to help you perform the following task:
Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.
§Arguments
request
- No description provided.