Struct google_gamesmanagement1_management::api::PlayerMethods [−][src]
pub struct PlayerMethods<'a> { /* fields omitted */ }
Expand description
A builder providing access to all methods supported on player resources.
It is not used directly, but through the GamesManagement
hub.
Example
Instantiate a resource builder
extern crate hyper;
extern crate hyper_rustls;
extern crate yup_oauth2 as oauth2;
extern crate google_gamesmanagement1_management as gamesmanagement1_management;
use std::default::Default;
use oauth2;
use gamesmanagement1_management::GamesManagement;
let secret: oauth2::ApplicationSecret = Default::default();
let auth = yup_oauth2::InstalledFlowAuthenticator::builder(
secret,
yup_oauth2::InstalledFlowReturnMethod::HTTPRedirect,
).build().await.unwrap();
let mut hub = GamesManagement::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots()), auth);
// Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
// like `hide(...)` and `unhide(...)`
// to build up your call.
let rb = hub.players();
Implementations
Create a builder to help you perform the following task:
Hide the given player’s leaderboard scores from the given application. This method is only available to user accounts for your developer console.
Arguments
applicationId
- The application ID from the Google Play developer console.playerId
- A player ID. A value ofme
may be used in place of the authenticated player’s ID.
Create a builder to help you perform the following task:
Unhide the given player’s leaderboard scores from the given application. This method is only available to user accounts for your developer console.
Arguments
applicationId
- The application ID from the Google Play developer console.playerId
- A player ID. A value ofme
may be used in place of the authenticated player’s ID.