Struct google_gamesmanagement1_management::api::AchievementResetResponse [−][src]
pub struct AchievementResetResponse {
pub current_state: Option<String>,
pub definition_id: Option<String>,
pub kind: Option<String>,
pub update_occurred: Option<bool>,
}
Expand description
An achievement reset response.
Activities
This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).
- reset achievements (response)
Fields
current_state: Option<String>
The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - “HIDDEN
”- Achievement is hidden. - “REVEALED
” - Achievement is revealed. - “UNLOCKED
” - Achievement is unlocked.
definition_id: Option<String>
The ID of an achievement for which player state has been updated.
kind: Option<String>
Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse
.
update_occurred: Option<bool>
Flag to indicate if the requested update actually occurred.
Trait Implementations
Returns the “default value” for a type. Read more
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for AchievementResetResponse
impl Send for AchievementResetResponse
impl Sync for AchievementResetResponse
impl Unpin for AchievementResetResponse
impl UnwindSafe for AchievementResetResponse
Blanket Implementations
Mutably borrows from an owned value. Read more
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more