Struct google_gamesmanagement1_management::PlayerHideCall [−][src]
pub struct PlayerHideCall<'a, C, A> where
C: 'a,
A: 'a, { /* fields omitted */ }
Hide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.
A builder for the hide method supported by a player resource.
It is not used directly, but through a PlayerMethods
instance.
Example
Instantiate a resource method builder
// You can configure optional parameters by calling the respective setters at will, and // execute the final call using `doit()`. // Values shown here are possibly random and not representative ! let result = hub.players().hide("applicationId", "playerId") .doit();
Methods
impl<'a, C, A> PlayerHideCall<'a, C, A> where
C: BorrowMut<Client>,
A: GetToken,
[src]
impl<'a, C, A> PlayerHideCall<'a, C, A> where
C: BorrowMut<Client>,
A: GetToken,
pub fn doit(self) -> Result<Response>
[src]
pub fn doit(self) -> Result<Response>
Perform the operation you have build so far.
pub fn application_id(self, new_value: &str) -> PlayerHideCall<'a, C, A>
[src]
pub fn application_id(self, new_value: &str) -> PlayerHideCall<'a, C, A>
The application ID from the Google Play developer console.
Sets the application id path property to the given value.
Even though the property as already been set when instantiating this call, we provide this method for API completeness.
pub fn player_id(self, new_value: &str) -> PlayerHideCall<'a, C, A>
[src]
pub fn player_id(self, new_value: &str) -> PlayerHideCall<'a, C, A>
A player ID. A value of me may be used in place of the authenticated player's ID.
Sets the player id path property to the given value.
Even though the property as already been set when instantiating this call, we provide this method for API completeness.
pub fn delegate(self, new_value: &'a mut Delegate) -> PlayerHideCall<'a, C, A>
[src]
pub fn delegate(self, new_value: &'a mut Delegate) -> PlayerHideCall<'a, C, A>
The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong while executing the actual API request.
It should be used to handle progress information, and to implement a certain level of resilience.
Sets the delegate property to the given value.
pub fn param<T>(self, name: T, value: T) -> PlayerHideCall<'a, C, A> where
T: AsRef<str>,
[src]
pub fn param<T>(self, name: T, value: T) -> PlayerHideCall<'a, C, A> where
T: AsRef<str>,
Set any additional parameter of the query string used in the request. It should be used to set parameters which are not yet available through their own setters.
Please note that this method must not be used to set any of the known paramters which have their own setter method. If done anyway, the request will fail.
Additional Parameters
- quotaUser (query-string) - An opaque string that represents a user for quota purposes. Must not exceed 40 characters.
- oauth_token (query-string) - OAuth 2.0 token for the current user.
- key (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
- prettyPrint (query-boolean) - Returns response with indentations and line breaks.
- userIp (query-string) - Deprecated. Please use quotaUser instead.
- fields (query-string) - Selector specifying which fields to include in a partial response.
- alt (query-string) - Data format for the response.
pub fn add_scope<T, S>(self, scope: T) -> PlayerHideCall<'a, C, A> where
T: Into<Option<S>>,
S: AsRef<str>,
[src]
pub fn add_scope<T, S>(self, scope: T) -> PlayerHideCall<'a, C, A> where
T: Into<Option<S>>,
S: AsRef<str>,
Identifies the authorization scope for the method you are building.
Use this method to actively specify which scope should be used, instead the default Scope
variant
Scope::Game
.
The scope
will be added to a set of scopes. This is important as one can maintain access
tokens for more than one scope.
If None
is specified, then all scopes will be removed and no default scope will be used either.
In that case, you have to specify your API-key using the key
parameter (see the param()
function for details).
Usually there is more than one suitable scope to authorize an operation, some of which may encompass more rights than others. For example, for listing resources, a read-only scope will be sufficient, a read-write scope will do as well.
Trait Implementations
impl<'a, C, A> CallBuilder for PlayerHideCall<'a, C, A>
[src]
impl<'a, C, A> CallBuilder for PlayerHideCall<'a, C, A>
Auto Trait Implementations
impl<'a, C, A> !Send for PlayerHideCall<'a, C, A>
impl<'a, C, A> !Send for PlayerHideCall<'a, C, A>
impl<'a, C, A> !Sync for PlayerHideCall<'a, C, A>
impl<'a, C, A> !Sync for PlayerHideCall<'a, C, A>